相关论文: Coloring Random Triangulations
We revisit the problem of enumeration of vertex-tricolored planar random triangulations solved in [Nucl. Phys. B 516 [FS] (1998) 543-587] in the light of recent combinatorial developments relating classical planar graph counting problems to…
We present applications of rectangular matrix models to various combinatorial problems, among which the enumeration of face-bicolored graphs with prescribed vertex degrees, and vertex-tricolored triangulations. We also mention possible…
We develop a general method for constructing random manifolds and submanifolds in arbitrary dimensions. The method is based on associating colors to the vertices of a triangulated manifold, as in recent work for curves in 3-dimensional…
We present the exact solution of the Baxter's three-color problem on a random planar graph, using the random-matrix formulation of the problem, given by B. Eynard and C. Kristjansen. We find that the number of three-coloring of an infinite…
We give a linear-time algorithm to decide 3-colorability (and find a 3-coloring, if it exists) of quadrangulations of a fixed surface. The algorithm also allows to prescribe the coloring for a bounded number of vertices.
We study the generalisation of Baxter's three-colour problem to a random lattice. Rephrasing the problem as a matrix model problem we discuss the analyticity structure and the critical behaviour of the resulting matrix model. Based on a set…
We present a detailed study of the combinatorial interpretation of matrix integrals, including the examples of tessellations of arbitrary genera, and loop models on random surfaces. After reviewing their methods of solution, we apply these…
The problem of vertex coloring in random graphs is studied using methods of statistical physics and probability. Our analytical results are compared to those obtained by exact enumeration and Monte-Carlo simulations. We critically discuss…
We give a linear-time algorithm to decide 3-colorability of a triangle-free graph embedded in a fixed surface, and a quadratic-time algorithm to output a 3-coloring in the affirmative case. The algorithms also allow to prescribe the…
We review an approach which aims at studying discrete (pseudo-)manifolds in dimension $d\geq 2$ and called random tensor models. More specifically, we insist on generalizing the two-dimensional notion of $p$-angulations to higher…
A method of ``blocking'' triangulations that rests on the self-similarity feature of dynamically triangulated random manifolds is proposed. The method is used to define the renormalization group for random geometries. As an illustration,…
In the problem of 2-coloring without monochromatic triangles (or triangle-tree 2-coloring), vertices of the simple, connected, undirected graph are colored with either 'black' or 'white' such that there are no 3 mutually adjacent vertices…
Classical problem of random triangle in square is solved by simple and transparent geometrical method.
The paper is devoted to finding the colorings of the edges of the 1-skeleton of triangulations of the 2-sphere in three colors so that for each face all three of its sides have different colors. First, by the method of adding one vertex…
We transform the two-matrix model, studied by P.Di Francesco and al., into a normal one-matrix model by identifying a ``formal'' integral used by these authors as a proper integral. We show also, using their method, that the results…
Three--dimensional colored triangulations are gluings of tetrahedra whose faces carry the colors 0, 1, 2, 3 and in which the attaching maps between tetrahedra are defined using the colors. This framework makes it possible to generalize the…
We study a certain relaxation of the classic vertex coloring problem, namely, a coloring of vertices of undirected, simple graphs, such that there are no monochromatic triangles. We give the first classification of the problem in terms of…
We describe the idea of studying quantum gravity by means of dynamical triangulations and give examples of its implementation in 2, 3 and 4 space time dimensions. For $d=2$ we consider the generic hermitian 1-matrix model. We introduce the…
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
A good deal of research has been done and published on coloring of the vertices of graphs for several years while studying of the excellent work of those maestros, we get inspire to work on the vertex coloring of graphs in case of a…