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Recent renewed interest in multi-agent reinforcement learning (MARL) has generated an impressive array of techniques that leverage deep reinforcement learning, primarily actor-critic architectures, and can be applied to a limited range of…

机器学习 · 计算机科学 2021-06-21 Keyang He , Prashant Doshi , Bikramjit Banerjee

Log-linear learning has been extensively studied in both the game theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in…

计算机科学与博弈论 · 计算机科学 2015-11-19 Holly Borowski , Jason Marden

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

计算机科学中的逻辑 · 计算机科学 2020-05-15 Uli Fahrenberg , Axel Legay

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

计算机科学与博弈论 · 计算机科学 2012-12-04 Bastien Maubert , Sophie Pinchinat

When learning a task as a team, some agents in Multi-Agent Reinforcement Learning (MARL) may fail to understand their true impact in the performance of the team. Such agents end up learning sub-optimal policies, demonstrating undesired lazy…

人工智能 · 计算机科学 2023-03-28 Rafael Pina , Varuna De Silva , Corentin Artaud

Mean Field Games provide a powerful framework to analyze the dynamics of a large number of controlled objects in interaction. Though these models are much simpler than the underlying differential games they describe in some limit, their…

物理与社会 · 物理学 2020-07-15 Thibault Bonnemain , Thierry Gobron , Denis Ullmo

The analysis and control of large-population systems is of great interest to diverse areas of research and engineering, ranging from epidemiology over robotic swarms to economics and finance. An increasingly popular and effective approach…

多智能体系统 · 计算机科学 2022-09-09 Kai Cui , Anam Tahir , Gizem Ekinci , Ahmed Elshamanhory , Yannick Eich , Mengguang Li , Heinz Koeppl

Bertrand et al. introduced a model of parameterised systems, where each agent is represented by a finite state system, and studied the following control problem: for any number of agents, does there exist a controller able to bring all…

形式语言与自动机理论 · 计算机科学 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Pierre Ohlmann

A variety of problems in distributed control involve a networked system of autonomous agents cooperating to carry out some complex task in a decentralized fashion, e.g., orienting a flock of drones, or aggregating data from a network of…

分布式、并行与集群计算 · 计算机科学 2018-05-01 Bernadette Charron-Bost , Patrick Lambein-Monette

Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…

计算机科学与博弈论 · 计算机科学 2026-03-24 Foivos Fioravantes , Harmender Gahlawat , Nikolaos Melissinos , Šimon Schierreich

We investigate different versions of the minority game, a toy model for agents buying and selling a commodity. The Hamming distance between the strategies used by agents to take decisions is introduced as an analytical tool to determine…

adap-org · 物理学 2009-10-31 R. D'hulst , G. J. Rodgers

We analyze different ways of pairing agents in a bipartite matching problem, with regard to its scaling properties and to the distribution of individual ``satisfactions''. Then we explore the role of partial information and bounded…

统计力学 · 物理学 2009-11-10 Paolo Laureti , Yi-Cheng Zhang

A collection of objects, some of which are good and some are bad, is to be divided fairly among agents with different tastes, modeled by additive utility functions. If the objects cannot be shared, so that each of them must be entirely…

计算机科学与博弈论 · 计算机科学 2022-11-10 Fedor Sandomirskiy , Erel Segal-Halevi

While traditional economics assumes that humans are fully rational agents who always maximize their expected utility, in practice, we constantly observe apparently irrational behavior. One explanation is that people have limited…

人工智能 · 计算机科学 2020-07-01 Xinming Liu , Joseph Y. Halpern

In problems involving the allocation of a single non-disposable commodity, we study rules defined on a general domain of preferences requiring only that each preference exhibit a unique global maximum. Our focus is on rules that satisfy a…

理论经济学 · 经济学 2025-12-18 R. Pablo Arribillaga , Agustin G. Bonifacio

The ideal Bayesian agent reasons from a global probability model, but real agents are restricted to simplified models which they know to be adequate only in restricted circumstances. Very little formal theory has been developed to help…

人工智能 · 计算机科学 2013-03-25 Kathryn Blackmond Laskey

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo

We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary.…

人工智能 · 计算机科学 2017-11-21 Andrea Celli , Nicola Gatti

In an online decision problem, one makes decisions often with a pool of decision sequence called experts but without knowledge of the future. After each step, one pays a cost based on the decision and observed rate. One reasonal goal would…

机器学习 · 计算机科学 2015-12-23 Chunyang Xiao

The scheduling problem is a key class of optimization problems and has various kinds of applications both in practical and theoretical scenarios. In the scheduling problem, probabilistic analysis is a basic tool for investigating…

信息论 · 计算机科学 2024-01-30 Daiki Suruga