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This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of…
Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also introduces safety challenges that are often overlooked.…
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manifestations in this immersive domain is crucial. However,…
Extended reality (XR) technology has the incredible potential to revolutionize mental health treatment and support, bringing a whole new dimension to the field. Through the use of immersive virtual and augmented reality experiences,…
Although extended reality(XR)-using technologies have started to be discussed in the industrial setting, it is becoming important to understand how to implement them ethically and privacy-preservingly. In our paper, we summarise our…
Recent improvements in Extended Reality (XR) technology created an increase in XR products and solutions in the industry, while raising new requirements for new or improved architectural concepts. This need can be particularly complex as XR…
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of…
Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to…
Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…
Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in…
The immersive nature of XR introduces a fundamentally different set of security and privacy (S&P) challenges due to the unprecedented user interactions and data collection that traditional paradigms struggle to mitigate. As the primary…
Dating apps such as Tinder have announced plans for a dating metaverse: the incorporation of XR technologies into the online dating process to augment interactions between potential sexual partners across virtual and physical worlds. While…
Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitive user information users may not realize they are sharing.…
Extended Reality in early childhood education presents high-risk challenges due to children's rapid developmental changes. While augmented and virtual reality offer immersive pedagogical benefits, they often impose excessive cognitive load…
Extended Reality (XR) combines dense sensing, real-time rendering, and close-range interaction, making its use in early childhood education both promising and high risk. To investigate this, we conduct a Systematization of Knowledge (SoK)…
Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…
Mixed reality (MR) ethics occupies a space that intersects with web ethics, emerging tech ethics, healthcare ethics and product ethics (among others). This paper focuses on how we can build an immersive web that encourages ethical…
Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…
As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software practices. We interviewed 25 industry extended reality (XR)…
In this work, we present a device-centric analysis of security and privacy attacks and defenses on Extended Reality (XR) devices, highlighting the need for robust and privacy-aware security mechanisms. Based on our analysis, we present…