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To investigate the feasibility of strongly solving Minishogi (Gogo Shogi), it is necessary to know the number of its reachable positions from the initial position. However, there currently remains a significant gap between the lower and…

人工智能 · 计算机科学 2024-09-20 Sotaro Ishii , Tetsuro Tanaka

This article describes how to calculate exact space-state complexities of Korean chess and Chinese chess. The state-space complexity (a.k.a. search-space complexity) of a game is defined as the number of legal game positions reachable from…

综合数学 · 数学 2015-07-24 Donghwi Park

We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude…

人工智能 · 计算机科学 2016-12-21 A. Atashpendar , T. Schilling , Th. Voigtmann

Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…

人工智能 · 计算机科学 2018-03-05 Azlan Iqbal

Shogi is a traditional Japanese strategy board game in the same family as chess, chaturanga, and xiangqi, and has been theoretically studied from various aspects. The research on recommended sequences of moves in each opening of shogi is…

综合数学 · 数学 2024-06-17 Yusuke Imai

A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques, called strategies. In this paper, we consider the problem of generating such Sudoku instances.…

数据结构与算法 · 计算机科学 2020-07-20 Kohei Nishikawa , Takahisa Toda

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally…

系统与控制 · 电气工程与系统科学 2021-03-23 David Fridovich-Keil , Claire J. Tomlin

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

计算机科学与博弈论 · 计算机科学 2010-06-24 Michael Ummels , Dominik Wojtczak

This paper addresses Monte Carlo algorithms for calculating the Shapley-Shubik power index in weighted majority games. First, we analyze a naive Monte Carlo algorithm and discuss the required number of samples. We then propose an efficient…

计算机科学与博弈论 · 计算机科学 2022-06-06 Yuto Ushioda , Masato Tanaka , Tomomi Matsui

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

人工智能 · 计算机科学 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

计算机科学与博弈论 · 计算机科学 2015-07-01 Michael Ummels , Dominik Wojtczak

We consider finite-state concurrent stochastic games, played by k>=2 players for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the…

计算机科学与博弈论 · 计算机科学 2015-06-09 Krishnendu Chatterjee , Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen

Hashiwokakero, or simply Hashi, is a Japanese single-player puzzle played on a rectangular grid with no standard size. Some cells of the grid contain a circle, called island, with a number inside it ranging from one to eight. The remaining…

离散数学 · 计算机科学 2019-05-06 Leandro C. Coelho , Gilbert Laporte , Arinei Lindbeck , Thibaut Vidal

We present an analysis of multilevel Monte Carlo techniques for the forward problem of uncertainty quantification for the radiative transport equation, when the coefficients ({\em cross-sections}) are heterogenous random fields. To do this,…

数值分析 · 数学 2020-01-15 Ivan G. Graham , Matthew J. Parkinson , Robert Scheichl

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based…

人工智能 · 计算机科学 2025-03-24 Chun Jung Chen , Chung-Chin Shih , Ti-Rong Wu

Correlated equilibria are a fundamental solution concept in game theory. However, despite decades of research, the complexity beyond games of polynomial type -- such as extensive-form games, congestion or routing games, and more broadly…

计算机科学与博弈论 · 计算机科学 2026-05-19 Ioannis Anagnostides , Constantinos Daskalakis , Gabriele Farina , Noah Golowich , Tuomas Sandholm , Brian Hu Zhang

With the recent surge of interest in using robotics and automation for civil purposes, providing safety and performance guarantees has become extremely important. In the past, differential games have been successfully used for the analysis…

最优化与控制 · 数学 2017-04-24 Mo Chen , Sylvia Herbert , Claire J. Tomlin

We present the benchmark of the polynomial expansion Monte Carlo method to a Kondo lattice model with classical localized spins on a geometrically frustrated lattice. The method enables to reduce the calculation amount by using the…

强关联电子 · 物理学 2014-01-24 Hiroaki Ishizuka , Masafumi Udagawa , Yukitoshi Motome

This paper introduces Monte Carlo *-Minimax Search (MCMS), a Monte Carlo search algorithm for turned-based, stochastic, two-player, zero-sum games of perfect information. The algorithm is designed for the class of of densely stochastic…

计算机科学与博弈论 · 计算机科学 2013-04-23 Marc Lanctot , Abdallah Saffidine , Joel Veness , Christopher Archibald , Mark H. M. Winands
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