相关论文: From Pixels to Personas: Tracking the Evolution of…
Manga, Japanese comics, has been popular on a global scale. Social networks among characters, which are often called character networks, may be a significant contributor to their popularity. We collected data from 162 popular manga that…
The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…
Understanding how humans communicate and perceive narratives is important for media technology research and development. This is particularly important in current times when there are tools and algorithms that are easily available for…
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…
Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…
This article analyzes a specific bipartite network that shows the relationships between users and anime, examining how the descriptions of anime influence the formation of user communities. In particular, we introduce a new variable that…
This paper analyzes peer-based learning and the concept of Scaffolding represented in ethnographic case studies of ten female informants aged 20-25 participating in the cosplay community. Cosplay is a female-dominated niche subculture of…
In this work we tackle the challenging problem of anime character recognition. Anime, referring to animation produced within Japan and work derived or inspired from it. For this purpose we present DAF:re (DanbooruAnimeFaces:revamped), a…
Deep learning-based style transfer between images has recently become a popular area of research. A common way of encoding "style" is through a feature representation based on the Gram matrix of features extracted by some pre-trained neural…
Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image…
The process of generating fully colorized drawings from sketches is a large, usually costly bottleneck in the manga and anime industry. In this study, we examine multiple models for image-to-image translation between anime characters and…
Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model…
Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…
Anime is quite well-received today, especially among the younger generations. With many genres of available shows, more and more people are increasingly getting attracted to this niche section of the entertainment industry. As anime has…
Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…
An individual's identity in a human society is specified by his or her name. Differently from family names, usually inherited from fathers, a given name for a child is often chosen at the parents' disposal. However, their decision cannot be…
Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…
This analysis proposes a new topic model to study the yearly trends in Marvel Cinematic Universe fanfictions on three levels: character popularity, character images/topics, and vocabulary pattern of topics. It is found that character…
The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…
Drawing images of characters with desired poses is an essential but laborious task in anime production. Assisting artists to create is a research hotspot in recent years. In this paper, we present the Collaborative Neural Rendering (CoNR)…