相关论文: Chip-firing on the Lattice of Nonnegative Integer …
The burning and forcing processes are both instances of propagation processes on graphs that are commonly used to model real-world spreading phenomena. The contribution of this paper is two-fold. We first establish a connection between…
We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
We study the interplay between chip-firing games and potential theory on graphs, characterizing reduced divisors ($G$-parking functions) on graphs as the solution to an energy (or potential) minimization problem and providing an algorithm…
In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph $G$ and then $b$ firefighters protect $b$ vertices. On each subsequent turn, the fire spreads to the collective unburned…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a block on their turn, they lose. We explore the play of…
We consider a Hubbard-like model of strongly-interacting spinless fermions and hardcore bosons on a square lattice, such that nearest neighbor occupation is forbidden. Stripes (lines of holes across the lattice forming antiphase walls…
A partially parallel dynamical noisy binary choice (Ising) game in discrete time of $N$ players on complete graphs with $k$ players having a possibility of changing their strategies at each time moment called $k$-flip Ising game is…
We develop the theory of the edge coloring of infinite lattice graphs, proving a necessary and sufficient condition for a proper edge coloring of a patch of a lattice graph to induce a proper edge coloring of the entire lattice graph by…
Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In…
It is well-known that the class of lattices generated by Chip Firing games (CFGs) is strictly included in the class of upper locally distributive lattices (ULD). However a necessary and sufficient criterion for this class is still an open…
In 2016, Hopkins, McConville, and Propp proved that labeled chip-firing on a line always leaves the chips in sorted order if the number of chips is even. We present a novel proof of this result. We then apply our methods to resolve a number…
A \emph{Stick graph} is an intersection graph of axis-aligned segments such that the left end-points of the horizontal segments and the bottom end-points of the vertical segments lie on a `ground line,' a line with slope $-1$. It is an open…
Nonzero-sum stochastic differential games with impulse controls offer a realistic and far-reaching modelling framework for applications within finance, energy markets, and other areas, but the difficulty in solving such problems has…
The charge distribution induced by external fields in finite stacks of graphene planes, or in semiinfinite graphite is considered. The interlayer electronic hybridization is described by a nearest neighbor hopping term, and the charge…
In the chip-firing variant, Diffusion, chips flow from places of high concentration to places of low concentration (or equivalently, from the rich to the poor). We explore this model on complete graphs, determining the number of different…
Here we introduce a new game on graphs, called cup stacking, following a line of what can be considered as $0$-, $1$-, or $2$-person games such as chip firing, percolation, graph burning, zero forcing, cops and robbers, graph pebbling, and…