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Advancements in technology have recently allowed us to collect and analyse large-scale fine-grained data about human performance, drastically changing the way we approach sports. Here, we provide the first comprehensive analysis of…

物理与社会 · 物理学 2024-07-22 Onkar Sadekar , Sandeep Chowdhary , M. S. Santhanam , Federico Battiston

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

As the technology advances, an ample amount of data is collected in sports with the help of advanced sensors. Sports Analytics is the study of this data to provide a constructive advantage to the team and its players. The game of…

机器学习 · 计算机科学 2020-11-05 Rahul Chakwate , Madhan R A

This paper develops a unified Markov Decision Process (MDP) framework for optimising two recurring in-match decisions in T20 cricket, namely batting order selection and bowling plan assignment, directly in terms of win and defend…

机器学习 · 计算机科学 2026-04-17 Tinniam V Ganesh

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

人工智能 · 计算机科学 2022-05-03 Yifan Gao

We introduce TTSWING, a novel dataset designed for table tennis swing analysis. This dataset comprises comprehensive swing information obtained through 9-axis sensors integrated into custom-made racket grips, accompanied by anonymized…

机器学习 · 计算机科学 2023-07-03 Che-Yu Chou , Zheng-Hao Chen , Yung-Hoh Sheu , Hung-Hsuan Chen , Sheng K. Wu

Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the…

其他计算机科学 · 计算机科学 2018-04-13 Kalpdrum Passi , Niravkumar Pandey

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis…

计算机视觉与模式识别 · 计算机科学 2026-01-09 Moamal Fadhil Abdul-Mahdi , Jonas Bruun Hubrechts , Thomas Martini Jørgensen , Emil Hovad

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

The evolution of digital technology and the increasing popularity of sports inspired the innovators to take the experience of users with a proclivity towards sports to a whole new different level, by introducing Fantasy Sports Platforms…

机器学习 · 计算机科学 2022-09-16 Sachin Kumar S , Prithvi HV , C Nandini

Sports visualization focuses on the use of structured data, such as box-score data and tracking data. Unstructured data sources pertaining to sports are available in various places such as blogs, social media posts, and online news…

人机交互 · 计算机科学 2024-04-02 Swarup Ranjan Behera , Vijaya V Saradhi

Recent advances in deep learning have led to more studies to enhance golfers' shot precision. However, these existing studies have not quantitatively established the relationship between swing posture and ball trajectory, limiting their…

计算机视觉与模式识别 · 计算机科学 2025-08-29 Seunghyeon Jung , Seoyoung Hong , Jiwoo Jeong , Seungwon Jeong , Jaerim Choi , Hoki Kim , Woojin Lee

Indian Premier League (IPL) is a tournament of twenty over cricket matches. Teams of this tournament are selected via an auction from a pool of players. Each team employs a think-tank to build the best possible team. Few studies have been…

社会与信息网络 · 计算机科学 2019-08-06 Saptarshi Banerjee , Arnabi Mitra , Debayan Ganguly , Ritajit Majumdar , Kingshuk Chatterjee

In limited overs cricket, the team batting first posts a target score for the team batting second to achieve in order to win the match. The team batting second is constrained by decreasing resources in terms of number of balls left and…

应用统计 · 统计学 2026-01-21 Rhitankar Bandyopadhyay , Dibyojyoti Bhattacharjee

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

This study presents a complete pipeline for automated tennis match analysis. Our framework integrates multiple deep learning models to detect and track players and the tennis ball in real time, while also identifying court keypoints for…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Venkata Manikanta Desu , Syed Fawaz Ali

In recent years, there has been increased interest in video summarization and automatic sports highlights generation. In this work, we introduce a new dataset, called SNOW, for umpire pose detection in the game of cricket. The proposed…

计算机视觉与模式识别 · 计算机科学 2018-09-18 Aravind Ravi , Harshwin Venugopal , Sruthy Paul , Hamid R. Tizhoosh

Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By…

机器学习 · 计算机科学 2026-01-07 Ali Al-Bustami , Zaid Ghazal

Artificial intelligence has transformed numerous industries, from healthcare to finance, enhancing decision-making through automated systems. However, the reliability of these systems is mainly dependent on the quality of the underlying…

计算机与社会 · 计算机科学 2025-06-04 Tadesse K. Bahiru , Haileleol Tibebu , Ioannis A. Kakadiaris