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Detecting deception in natural language has a wide variety of applications, but because of its hidden nature there are currently no public, large-scale sources of labeled deceptive text. This work introduces the Mafiascum dataset [1], a…

计算与语言 · 计算机科学 2019-08-15 Bob de Ruiter , George Kachergis

In this paper, a novel approach is proposed to automatically construct parallel discourse corpus for dialogue machine translation. Firstly, the parallel subtitle data and its corresponding monolingual movie script data are crawled and…

计算与语言 · 计算机科学 2016-05-24 Longyue Wang , Xiaojun Zhang , Zhaopeng Tu , Andy Way , Qun Liu

Existing argumentation datasets have succeeded in allowing researchers to develop computational methods for analyzing the content, structure and linguistic features of argumentative text. They have been much less successful in fostering…

计算与语言 · 计算机科学 2019-09-26 Esin Durmus , Claire Cardie

Current dialogue research primarily studies pairwise (two-party) conversations, and does not address the everyday setting where more than two speakers converse together. In this work, we both collect and evaluate multi-party conversations…

计算与语言 · 计算机科学 2023-06-12 Jimmy Wei , Kurt Shuster , Arthur Szlam , Jason Weston , Jack Urbanek , Mojtaba Komeili

We present a language complexity analysis of World of Warcraft (WoW) community texts, which we compare to texts from a general corpus of web English. Results from several complexity types are presented, including lexical diversity, density,…

计算与语言 · 计算机科学 2015-02-11 Simon Šuster

Disentangling conversations mixed together in a single stream of messages is a difficult task, made harder by the lack of large manually annotated datasets. We created a new dataset of 77,563 messages manually annotated with reply-structure…

Cores of cooperative games are ubiquitous in information theory, and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network…

信息论 · 计算机科学 2009-01-05 Mokshay Madiman

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

计算与语言 · 计算机科学 2017-06-22 Hannah Morrison , Chris Martens

Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require…

人机交互 · 计算机科学 2025-01-22 Oliver Chojnowski , Alexander Eberhard , Michael Schiffmann , Ana Müller , Anja Richert

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

人工智能 · 计算机科学 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

Human conversations are complicated and building a human-like dialogue agent is an extremely challenging task. With the rapid development of deep learning techniques, data-driven models become more and more prevalent which need a huge…

计算与语言 · 计算机科学 2020-03-25 Meng Chen , Ruixue Liu , Lei Shen , Shaozu Yuan , Jingyan Zhou , Youzheng Wu , Xiaodong He , Bowen Zhou

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…

音频与语音处理 · 电气工程与系统科学 2026-05-04 Kai-Wei Chang , En-Pei Hu , Chun-Yi Kuan , Wenze Ren , Wei-Chih Chen , Guan-Ting Lin , Yu Tsao , Shao-Hua Sun , Hung-yi Lee , James Glass

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

计算与语言 · 计算机科学 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as…

The Common Voice corpus is a massively-multilingual collection of transcribed speech intended for speech technology research and development. Common Voice is designed for Automatic Speech Recognition purposes but can be useful in other…

Machines driven by large language models (LLMs) have the potential to augment humans across various tasks, a development with profound implications for business settings where effective communication, collaboration, and stakeholder trust…

人机交互 · 计算机科学 2025-07-28 Paweł Niszczota , Tomasz Grzegorczyk , Alexander Pastukhov

As AI is more and more pervasive in everyday life, humans have an increasing demand to understand its behavior and decisions. Most research on explainable AI builds on the premise that there is one ideal explanation to be found. In fact,…

计算与语言 · 计算机科学 2022-09-07 Henning Wachsmuth , Milad Alshomary

Recent years have seen an increasing trend in the volume of personal media captured by users, thanks to the advent of smartphones and smart glasses, resulting in large media collections. Despite conversation being an intuitive…

计算与语言 · 计算机科学 2022-11-17 Seungwhan Moon , Satwik Kottur , Alborz Geramifard , Babak Damavandi

Speech processing and translation technology have the potential to facilitate meetings of individuals who do not share any common language. To evaluate automatic systems for such a task, a versatile and realistic evaluation corpus is…

计算与语言 · 计算机科学 2025-12-24 Marko Čechovič , Natália Komorníková , Dominik Macháček , Ondřej Bojar