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Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically…

机器学习 · 计算机科学 2026-02-20 Yicheng Cao , Zhuo Huang , Yu Yao , Yiming Ying , Daoyi Dong , Tongliang Liu

3D Gaussian Splatting has demonstrated remarkable real-time rendering capabilities and superior visual quality in novel view synthesis for static scenes. Building upon these advantages, researchers have progressively extended 3D Gaussians…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Han Jiao , Jiakai Sun , Lei Zhao , Zhanjie Zhang , Wei Xing , Huaizhong Lin

We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Junyi Wu , Jiachen Tao , Haoxuan Wang , Gaowen Liu , Ramana Rao Kompella , Yan Yan

Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either…

计算机视觉与模式识别 · 计算机科学 2026-05-25 Chenyu Wu , Wanhua Li , Zhu-Tian Chen , Hanspeter Pfister

Modeling dynamic, large-scale urban scenes is challenging due to their highly intricate geometric structures and unconstrained dynamics in both space and time. Prior methods often employ high-level architectural priors, separating static…

计算机视觉与模式识别 · 计算机科学 2025-08-26 Yurui Chen , Chun Gu , Junzhe Jiang , Xiatian Zhu , Li Zhang

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

计算机视觉与模式识别 · 计算机科学 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

We reinterpret 4D Gaussian Splatting as a continuous-time dynamical system, where scene motion arises from integrating a learned neural dynamical field rather than applying per-frame deformations. This formulation, which we call EvoGS,…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Arnold Caleb Asiimwe , Carl Vondrick

Reconstructing 3D fluid velocity fields from sparse 2D video observations is a highly ill-posed inverse problem, demanding both transport consistency with observed motion and physical validity under fluid laws. Existing methods typically…

图形学 · 计算机科学 2026-05-12 Ningxiao Tao , Baoquan Chen , Mengyu Chu

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Richard Shaw , Michal Nazarczuk , Jifei Song , Arthur Moreau , Sibi Catley-Chandar , Helisa Dhamo , Eduardo Perez-Pellitero

3D Gaussian Splatting has recently enabled fast and photorealistic reconstruction of static 3D scenes. However, dynamic editing of such scenes remains a significant challenge. We introduce a novel framework, Physics-Guided Score…

图形学 · 计算机科学 2026-03-26 Gal Fiebelman , Hadar Averbuch-Elor , Sagie Benaim

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal…

计算机视觉与模式识别 · 计算机科学 2026-04-02 Suwoong Yeom , Joonsik Nam , Seunggyu Choi , Lucas Yunkyu Lee , Sangmin Kim , Jaesik Park , Joonsoo Kim , Kugjin Yun , Kyeongbo Kong , Sukju Kang

4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that…

计算机视觉与模式识别 · 计算机科学 2026-05-07 Junmyeong Lee , Hoseung Choi , Yoonwoo Jeong , Minsu Cho

Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Heng Yu , Joel Julin , Zoltán Á. Milacski , Koichiro Niinuma , László A. Jeni

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

计算机视觉与模式识别 · 计算机科学 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…

计算机视觉与模式识别 · 计算机科学 2025-07-02 Xingjun Wang , Lianlei Shan

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather…

计算机视觉与模式识别 · 计算机科学 2025-01-22 Jiaqi Lin , Zhihao Li , Binxiao Huang , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Xiaofei Wu , Fenglong Song , Wenming Yang

We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training…

计算机视觉与模式识别 · 计算机科学 2023-12-07 Youtian Lin , Zuozhuo Dai , Siyu Zhu , Yao Yao

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…

计算机视觉与模式识别 · 计算机科学 2025-12-12 Junhao He , Jiaxu Wang , Jia Li , Mingyuan Sun , Qiang Zhang , Jiahang Cao , Ziyi Zhang , Yi Gu , Jingkai Sun , Renjing Xu

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…

计算机视觉与模式识别 · 计算机科学 2025-03-21 Yiren Lu , Yunlai Zhou , Disheng Liu , Tuo Liang , Yu Yin