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Machine learning algorithms are used to construct a mathematical model for a system based on training data. Such a model is capable of making highly accurate predictions without being explicitly programmed to do so. These techniques have a…

密码学与安全 · 计算机科学 2022-02-22 Cato Pauling , Michael Gimson , Muhammed Qaid , Ahmad Kida , Basel Halak

Reward design is a fundamental problem in reinforcement learning (RL). A misspecified or poorly designed reward can result in low sample efficiency and undesired behaviors. In this paper, we propose the idea of programmatic reward design,…

机器学习 · 计算机科学 2022-01-10 Weichao Zhou , Wenchao Li

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

Recent advancements in large language models (LLMs) have led to remarkable performance across a wide range of language understanding and mathematical tasks. As a result, increasing attention has been given to assessing the true reasoning…

计算与语言 · 计算机科学 2025-03-14 Jonas Golde , Patrick Haller , Fabio Barth , Alan Akbik

Regression testing is an essential activity to assure that software code changes do not adversely affect existing functionalities. With the wide adoption of Continuous Integration (CI) in software projects, which increases the frequency of…

软件工程 · 计算机科学 2022-09-07 Rongqi Pan , Mojtaba Bagherzadeh , Taher A. Ghaleb , Lionel Briand

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Many existing deep learning models are vulnerable to adversarial examples that are imperceptible to humans. To address this issue, various methods have been proposed to design network architectures that are robust to one particular type of…

机器学习 · 计算机科学 2021-01-19 Jia Liu , Yaochu Jin

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

计算机科学与博弈论 · 计算机科学 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He

Throughout the analytical revolution that has occurred in the NBA, the development of specific metrics and formulas has given teams, coaches, and players a new way to see the game. However - the question arises - how can we verify any…

机器学习 · 计算机科学 2023-09-14 Eamon Mukhopadhyay

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

机器学习 · 计算机科学 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

人机交互 · 计算机科学 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

人工智能 · 计算机科学 2025-08-29 Jaeman Son , Hyunsoo Kim

Machine learning is currently involved in some of the most vigorous debates it has ever seen. Such debates often seem to go around in circles, reaching no conclusion or resolution. This is perhaps unsurprising given that researchers in…

计算机与社会 · 计算机科学 2020-04-13 Jessica Hamrick , Shakir Mohamed

In chemical processing and bioprocessing, conventional online sensors are limited to measure only basic process variables like pressure and temperature, pH, dissolved O and CO$_2$ and viable cell density (VCD). The concentration of other…

定量方法 · 定量生物学 2020-05-07 Semion Rozov

Planning is central to agents and agentic AI. The ability to plan, e.g., creating travel itineraries within a budget, holds immense potential in both scientific and commercial contexts. Moreover, optimal plans tend to require fewer…

人工智能 · 计算机科学 2025-04-22 Haoming Li , Zhaoliang Chen , Jonathan Zhang , Fei Liu

Reinforcement learning (RL) algorithms update an agent's parameters according to one of several possible rules, discovered manually through years of research. Automating the discovery of update rules from data could lead to more efficient…

Digital systems find it challenging to keep up with cybersecurity threats. The daily emergence of more than 560,000 new malware strains poses significant hazards to the digital ecosystem. The traditional malware detection methods fail to…

密码学与安全 · 计算机科学 2025-04-28 Abrar Fahim , Shamik Dey , Md. Nurul Absur , Md Kamrul Siam , Md. Tahmidul Huque , Jafreen Jafor Godhuli