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Algorithm design is crucial for effective problem-solving across various domains. The advent of Large Language Models (LLMs) has notably enhanced the automation and innovation within this field, offering new perspectives and promising…

We describe a machine learning method for predicting the value of a real-valued function, given the values of multiple input variables. The method induces solutions from samples in the form of ordered disjunctive normal form (DNF) decision…

人工智能 · 计算机科学 2014-11-17 S. M. Weiss , N. Indurkhya

Tactical Decision Games (TDGs) are military conflict scenarios presented both textually and graphically on a map. These scenarios provide a challenging domain for machine learning because they are open-ended, highly structured, and…

人工智能 · 计算机科学 2021-08-19 Tom Hinrichs , Greg Dunham , Ken Forbus

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

人工智能 · 计算机科学 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

人工智能 · 计算机科学 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

Reinforcement Learning (RL) algorithms suffer from the dependency on accurately engineered reward functions to properly guide the learning agents to do the required tasks. Preference-based reinforcement learning (PbRL) addresses that by…

人工智能 · 计算机科学 2024-08-23 Youssef Abdelkareem , Shady Shehata , Fakhri Karray

Recommender systems use algorithms to provide users with product or service recommendations. Recently, these systems have been using machine learning algorithms from the field of artificial intelligence. However, choosing a suitable machine…

软件工程 · 计算机科学 2016-02-25 Ivens Portugal , Paulo Alencar , Donald Cowan

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Large Language Models (LLMs) have demonstrated remarkable capabilities in reasoning and tool use. However, the fundamental cognitive faculties essential for problem solving, including perception, reasoning, and memory, remain the stable…

人工智能 · 计算机科学 2026-05-12 Xiaozhe Li , Jixuan Chen , Xinyu Fang , Shengyuan Ding , Haodong Duan , Qingwen Liu , Kai Chen

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

机器学习 · 计算机科学 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

人工智能 · 计算机科学 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

人工智能 · 计算机科学 2020-03-18 Sebastian Risi , Julian Togelius

In the field of machine learning, regression problems are pivotal due to their ability to predict continuous outcomes. Traditional error metrics like mean squared error, mean absolute error, and coefficient of determination measure model…

机器学习 · 计算机科学 2024-06-07 Yu-Hsueh Fang , Chia-Yen Lee

Large Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities, however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require…

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

Machine Learning approaches are good in solving problems that have less information. In most cases, the software domain problems characterize as a process of learning that depend on the various circumstances and changes accordingly. A…

软件工程 · 计算机科学 2015-06-26 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Process-level Reward Models (PRMs) are crucial for complex reasoning and decision-making tasks, where each intermediate step plays an important role in the reasoning process. Since language models are prone to various types of errors during…

计算与语言 · 计算机科学 2025-07-01 Mingyang Song , Zhaochen Su , Xiaoye Qu , Jiawei Zhou , Yu Cheng

Despite high-profile successes in the field of Artificial Intelligence, machine-driven technologies still suffer important limitations, particularly for complex tasks where creativity, planning, common sense, intuition, or learning from…

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

机器学习 · 计算机科学 2019-05-13 Simón Algorta , Özgür Şimşek

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan