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Balanced partitioning is often a crucial first step in solving large-scale graph optimization problems, e.g., in some cases, a big graph can be chopped into pieces that fit on one machine to be processed independently before stitching the…

分布式、并行与集群计算 · 计算机科学 2015-12-10 Kevin Aydin , MohammadHossein Bateni , Vahab Mirrokni

An embedding of a graph on a translation surface is said to be \emph{systolic} if each vertex of the graph corresponds to a singular point (or marked point) and each edge corresponds to a shortest saddle connection on the translation…

几何拓扑 · 数学 2025-07-15 Achintya Dey , Bidyut Sanki

Graph embedding maps graph nodes to low-dimensional vectors, and is widely adopted in machine learning tasks. The increasing availability of billion-edge graphs underscores the importance of learning efficient and effective embeddings on…

分布式、并行与集群计算 · 计算机科学 2024-02-27 Peng Fang , Arijit Khan , Siqiang Luo , Fang Wang , Dan Feng , Zhenli Li , Wei Yin , Yuchao Cao

Skip graphs are a novel distributed data structure, based on skip lists, that provide the full functionality of a balanced tree in a distributed system where resources are stored in separate nodes that may fail at any time. They are…

数据结构与算法 · 计算机科学 2007-05-23 James Aspnes , Gauri Shah

The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the…

计算机科学与博弈论 · 计算机科学 2013-05-24 Jean Cardinal , Erik D. Demaine , Samuel Fiorini , Gwenaël Joret , Ilan Newman , Oren Weimann

In a seminal paper, Chen, Roughgarden and Valiant studied cost sharing protocols for network design with the objective to implement a low-cost Steiner forest as a Nash equilibrium of an induced cost-sharing game. One of the most intriguing…

计算机科学与博弈论 · 计算机科学 2017-10-05 Tobias Harks , Anja Huber , Manuel Surek

A labelled, undirected graph is a graph whose edges have assigned labels, from a specific set. Given a labelled, undirected graph, the well-known minimum labelling spanning tree problem is aimed at finding the spanning tree of the graph…

离散数学 · 计算机科学 2018-07-03 Jose' Andres Moreno Perez , Sergio Consoli

Graph embedding is a transformation of nodes of a graph into a set of vectors. A~good embedding should capture the graph topology, node-to-node relationship, and other relevant information about the graph, its subgraphs, and nodes. If these…

社会与信息网络 · 计算机科学 2022-06-22 Arash Dehghan-Kooshkghazi , Bogumił Kamiński , Łukasz Kraiński , Paweł Prałat , François Théberge

Stabilization of graphs has received substantial attention in recent years due to its connection to game theory. Stable graphs are exactly the graphs inducing a matching game with non-empty core. They are also the graphs that induce a…

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…

组合数学 · 数学 2026-04-17 Antoine Dailly , Julien Moncel , Aline Parreau

A fundamental challenge of bipartite graph representation learning is how to extract informative node embeddings. Self-Supervised Learning (SSL) is a promising paradigm to address this challenge. Most recent bipartite graph SSL methods are…

机器学习 · 计算机科学 2024-02-13 Baoyu Jing , Yuchen Yan , Kaize Ding , Chanyoung Park , Yada Zhu , Huan Liu , Hanghang Tong

Many code families such as low-density parity-check codes, fractional repetition codes, batch codes and private information retrieval codes with low storage overhead rely on the use of combinatorial block designs or derivatives thereof. In…

组合数学 · 数学 2020-05-05 Hoang Dau , Olgica Milenkovic

We study stochastic differential games with $N$ players, where interactions are determined by sequences of graphs in which the number of neighbours of each node remains bounded as $N$ grows, such as chain graphs or lattices. Our main goal…

偏微分方程分析 · 数学 2026-05-01 Marco Cirant , Davide Francesco Redaelli

The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…

组合数学 · 数学 2018-10-09 Soogang Eoh , Jihoon Choi

Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of…

机器学习 · 统计学 2013-02-06 Brian Baingana , Georgios B. Giannakis

Graph embedding is a transformation of nodes of a network into a set of vectors. A good embedding should capture the underlying graph topology and structure, node-to-node relationship, and other relevant information about the graph, its…

社会与信息网络 · 计算机科学 2021-12-02 Bogumił Kamiński , Łukasz Kraiński , Paweł Prałat , François Théberge

It is currently an unsolved problem to determine whether a $\triangle$-free planar graph $G$ contains an independent set $A$ such that $G[V_G\setminus A]$ is $2$-choosable. However, in this paper, we take a slightly different approach by…

组合数学 · 数学 2023-05-22 Sounaka Mishra , Rohini S , Sagar S. Sawant

For an undirected edge-weighted graph $G$ and a set $R$ of pairs of vertices called pairs of terminals, a multicut is a set of edges such that removing these edges from $G$ disconnects each pair in $R$. We provide an algorithm computing a…

数据结构与算法 · 计算机科学 2020-10-06 Vincent Cohen-Addad , Éric Colin de Verdière , Arnaud de Mesmay

In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…

组合数学 · 数学 2013-09-24 Andrew Beveridge , Andrzej Dudek , Alan Frieze , Tobias Muller , Milos Stojakovic

Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…

数据结构与算法 · 计算机科学 2021-07-15 Yasuaki Kobayashi