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In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…

计算机科学与博弈论 · 计算机科学 2022-02-22 Yuedong Xu , John C. S. Lui

Patrolling is one of the central problems in operational security. Formally, a patrolling problem is specified by a set $U$ of nodes (admissible defender's positions), a set $T \subseteq U$ of vulnerable targets, an admissible defender's…

计算机科学与博弈论 · 计算机科学 2016-08-08 Tomáš Brázdil , Petr Hliněný , Antonín Kučera , Vojtěch Řehák , Matúš Abaffy

A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…

数据结构与算法 · 计算机科学 2017-10-20 Andrzej Pelc

This work explores a variation of the art gallery problem in which a team of static and mobile guards track a mobile intruder with unknown maximum speed. First, we present an algorithm to identify {\it candidate vertices} in a polygon at…

计算几何 · 计算机科学 2018-07-24 Guillermo J. Laguna , Sourabh Bhattacharya

Moving target defense (MTD) techniques that enable a system to randomize its configuration to thwart prospective attacks are an effective security solution for tomorrow's wireless networks. However, there is a lack of analytical techniques…

计算机科学与博弈论 · 计算机科学 2016-11-18 AbdelRahman Eldosouky , Walid Saad , Dusit Niyato

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

人工智能 · 计算机科学 2015-08-11 Hossein Khani , Mohsen Afsharchi

We consider a cloud based multiserver system consisting of a set of replica application servers behind a set of proxy (indirection) servers which interact directly with clients over the Internet. We study a proactive moving-target defense…

密码学与安全 · 计算机科学 2018-04-27 Neda Nasiriani , Yuquan Shan , George Kesidis , Takis Konstantopoulos , Daniel Fleck , Angelos Stavrou

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

系统与控制 · 计算机科学 2019-03-19 Bhaskar Ramasubramanian , Andrew Clark , Linda Bushnell , Radha Poovendran

This paper investigates a reach-avoid game between two players with damped double integrator dynamics. An optimal state-feedback strategy is derived using a differential game framework combined with geometric analysis. To facilitate the…

系统与控制 · 电气工程与系统科学 2026-02-20 Mengxin Lyu , Ruiliang Deng , Zongying Shi , Yisheng Zhong

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

离散数学 · 计算机科学 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki

Since 2009, Moving Target Defense (MTD) has become a new paradigm of defensive mechanism that frequently changes the state of the target system to confuse the attacker. This frequent change is costly and leads to a trade-off between…

密码学与安全 · 计算机科学 2022-06-29 Gabriel Ballot , Vadim Malvone , Jean Leneutre , Etienne Borde

Despite incredible advances, deep learning has been shown to be susceptible to adversarial attacks. Numerous approaches have been proposed to train robust networks both empirically and certifiably. However, most of them defend against only…

人工智能 · 计算机科学 2023-06-28 Yimu Wang , Dinghuai Zhang , Yihan Wu , Heng Huang , Hongyang Zhang

This paper presents a cooperative target defense strategy using nonlinear model-predictive control (NMPC) framework for a two--targets two--attackers (2T2A) game. The 2T2A game consists of two attackers and two targets. Each attacker needs…

系统与控制 · 电气工程与系统科学 2022-08-19 Amith Manoharan , P. B. Sujit

Defensive deception techniques have emerged as a promising proactive defense mechanism to mislead an attacker and thereby achieve attack failure. However, most game-theoretic defensive deception approaches have assumed that players maintain…

计算机科学与博弈论 · 计算机科学 2021-02-02 Zelin Wan , Jin-Hee Cho , Mu Zhu , Ahmed H. Anwar , Charles Kamhoua , Munindar P. Singh

This paper proposes a game-theoretic method to address the problem of optimal detector placement in a networked control system under cyber-attacks. The networked control system is composed of interconnected agents where each agent is…

系统与控制 · 电气工程与系统科学 2023-12-05 Anh Tung Nguyen , Sribalaji C. Anand , André M. H. Teixeira , Alexander Medvedev

We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to…

计算机科学与博弈论 · 计算机科学 2010-03-16 Kien C. Nguyen , Tansu Alpcan , Tamer Basar

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

系统与控制 · 电气工程与系统科学 2020-11-09 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Linda Bushnell , Radha Poovendran

This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, initially lying in the play region, aims to send as many its…

最优化与控制 · 数学 2019-10-22 Rui Yan , Zongying Shi , Yisheng Zhong

Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack.…

社会与信息网络 · 计算机科学 2019-12-17 Marcin Waniek , Tomasz P. Michalak , Aamena Alshamsi

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

机器学习 · 统计学 2021-03-18 Jake Clarkson , Kyle Y. Lin , Kevin D. Glazebrook