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Quantifying impact phenomena in badminton smashes is important for evaluating both athletic performance and equipment; however, conventional measurement systems involve trade-offs between temporal resolution, data efficiency, and…

计算机视觉与模式识别 · 计算机科学 2026-05-28 Yudai Washida , Yuto Kase , Kai Ishibe , Ryoma Yasuda , Sakiko Hashimoto

Precise motion timing (PMT) is crucial for swift motion analysis. A millisecond difference may determine victory or defeat in sports competitions. Despite substantial progress in human pose estimation (HPE), PMT remains largely overlooked…

计算机视觉与模式识别 · 计算机科学 2026-03-23 Zekai Wu , Shuqi Fan , Mengyin Liu , Yuhua Luo , Xincheng Lin , Ming Yan , Junhao Wu , Xiuhong Lin , Yuexin Ma , Chenglu Wen , Lan Xu , Siqi Shen , Cheng Wang

In football game analysis, space evaluation is an important issue because it is directly related to the quality of ball passing or player formations. Previous studies have primarily focused on a field division approach wherein a field is…

物理与社会 · 物理学 2020-06-11 Takuma Narizuka , Yoshihiro Yamazaki , Kenta Takizawa

In this work we present a new physics-informed machine learning model that can be used to analyze kinematic data from an instrumented mouthguard and detect impacts to the head. Monitoring player impacts is vitally important to understanding…

With the development of measurement technology, data on the movements of actual games in various sports can be obtained and used for planning and evaluating the tactics and strategy. Defense in team sports is generally difficult to be…

人工智能 · 计算机科学 2022-05-10 Kosuke Toda , Masakiyo Teranishi , Keisuke Kushiro , Keisuke Fujii

Combining sports and machine learning involves leveraging ML algorithms and techniques to extract insight from sports-related data such as player statistics, game footage, and other relevant information. However, datasets related to figure…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Wei-Yi Chen , Yi-Ling Lin , Yu-An Su , Wei-Hsin Yeh , Lun-Wei Ku

We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills--such as dribbling, trapping, moving, and kicking--based on user input, while seamlessly transitioning…

图形学 · 计算机科学 2025-05-07 Minsu Kim , Eunho Jung , Yoonsang Lee

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Anthony Cioppa , Silvio Giancola , Adrien Deliege , Le Kang , Xin Zhou , Zhiyu Cheng , Bernard Ghanem , Marc Van Droogenbroeck

Evaluating the individual movements for teammates in soccer players is crucial for assessing teamwork, scouting, and fan engagement. It has been said that players in a 90-min game do not have the ball for about 87 minutes on average.…

人工智能 · 计算机科学 2022-07-28 Masakiyo Teranishi , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

计算机视觉与模式识别 · 计算机科学 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…

应用统计 · 统计学 2018-05-08 Rodolfo Metulini

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions…

In this paper we present a new theoretical model to find out an optimal weight associated with a soccer player under the presence of a stochastic goal dynamics by using Feynman path integral method, where the action of a player is on…

最优化与控制 · 数学 2021-08-03 Paramahansa Pramanik , Alan M. Polansky

This study presents a quantitative framework to compare teams in collective sports with respect to their style of play. The style of play is characterized by the team's spatial distribution over a collection of frames. As a first step, we…

应用统计 · 统计学 2025-01-20 Ali Baouan , Mathieu Rosenbaum , Sergio Pulido

Given an image sequence featuring a portion of a sports field filmed by a moving and uncalibrated camera, such as the one of the smartphones, our goal is to compute automatically in real time the focal length and extrinsic camera parameters…

Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factors: a lack of realistic sports datasets and unclear…

计算机视觉与模式识别 · 计算机科学 2025-07-18 Tomohiro Suzuki , Ryota Tanaka , Calvin Yeung , Keisuke Fujii

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Although the data-driven analysis of football players' performance has been developed for years, most research only focuses on the on-ball event including shots and passes, while the off-ball movement remains a little-explored area in this…

机器学习 · 计算机科学 2023-09-06 Yisheng Pei , Varuna De Silva , Mike Caine