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相关论文: DualMat: PBR Material Estimation via Coherent Dual…

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2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…

Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have…

计算机视觉与模式识别 · 计算机科学 2025-12-02 Yijia Hong , Yuan-Chen Guo , Ran Yi , Yulong Chen , Yan-Pei Cao , Lizhuang Ma

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Shenhao Zhu , Lingteng Qiu , Xiaodong Gu , Zhengyi Zhao , Chao Xu , Yuxiao He , Zhe Li , Xiaoguang Han , Yao Yao , Xun Cao , Siyu Zhu , Weihao Yuan , Zilong Dong , Hao Zhu

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video…

图形学 · 计算机科学 2025-06-17 Jacob Munkberg , Zian Wang , Ruofan Liang , Tianchang Shen , Jon Hasselgren

We propose a generative framework for producing high-quality PBR textures on a given 3D mesh. As large-scale PBR texture datasets are scarce, our approach focuses on effectively leveraging the embedding space and diffusion priors of…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Kyeongmin Yeo , Yunhong Min , Jaihoon Kim , Minhyuk Sung

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are trained on synthetic data. Synthetic data provides precise…

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

We advance the field of HDR environment map estimation from a single-view image by establishing a novel approach leveraging the Latent Diffusion Model (LDM) to produce high-quality environment maps that can plausibly light mirror-reflective…

计算机视觉与模式识别 · 计算机科学 2025-07-30 Jack Hilliard , Adrian Hilton , Jean-Yves Guillemaut

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

计算机视觉与模式识别 · 计算机科学 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…

计算机视觉与模式识别 · 计算机科学 2023-11-29 Ivan Lopes , Fabio Pizzati , Raoul de Charette

Diffusion models achieve state-of-the-art generative performance but suffer from high computational costs during inference due to the repeated evaluation of a heavy neural network. In this work, we propose Dual-Rate Diffusion, a method to…

机器学习 · 计算机科学 2026-05-19 Grigory Bartosh , David Ruhe , Emiel Hoogeboom , Jonathan Heek , Thomas Mensink , Tim Salimans

The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Zeyu Zhang , Wei Zhai , Jian Yang , Yang Cao

Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the…

计算机视觉与模式识别 · 计算机科学 2025-04-03 Yehonathan Litman , Or Patashnik , Kangle Deng , Aviral Agrawal , Rushikesh Zawar , Fernando De la Torre , Shubham Tulsiani

The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…

计算机视觉与模式识别 · 计算机科学 2025-03-03 John J. Han , Jie Ying Wu

Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from…

图形学 · 计算机科学 2025-09-15 Zhi Ying , Boxiang Rong , Jingyu Wang , Maoyuan Xu

We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…

图形学 · 计算机科学 2021-02-19 Eugene d'Eon

Recovering the geometry and materials of objects from a single image is challenging due to its under-constrained nature. In this paper, we present Neural LightRig, a novel framework that boosts intrinsic estimation by leveraging auxiliary…

计算机视觉与模式识别 · 计算机科学 2024-12-13 Zexin He , Tengfei Wang , Xin Huang , Xingang Pan , Ziwei Liu

Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To…

计算机视觉与模式识别 · 计算机科学 2024-07-02 Linxuan Xin , Zheng Zhang , Jinfu Wei , Wei Gao , Duan Gao
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