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So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for…

人机交互 · 计算机科学 2019-06-12 Günter Wallner

A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objective functions are often not available, our understanding of…

机器学习 · 计算机科学 2020-08-25 Perttu Hämäläinen , Juuso Toikka , Amin Babadi , C. Karen Liu

Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…

人机交互 · 计算机科学 2024-07-29 Matěj Lang , Adam Štěpánek , Róbert Zvara , Vojtěch Řehák , Barbora Kozlíková

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

人工智能 · 计算机科学 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

To analyze the movements and to study the trajectories of players is a crucial need for a team when it looks to improve its chances of winning a match or to understand its performances. State of the art tracking systems now produce…

应用统计 · 统计学 2016-12-01 Rodolfo Metulini

When humans see a scene, they can roughly imagine the forces applied to objects based on their experience and use them to handle the objects properly. This paper considers transferring this "force-visualization" ability to robots. We…

机器人学 · 计算机科学 2023-04-13 Ryo Hanai , Yukiyasu Domae , Ixchel G. Ramirez-Alpizar , Bruno Leme , Tetsuya Ogata

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Trajectory planning involves generating a series of space points to be followed in the near future. However, due to the complex and uncertain nature of the driving environment, it is impractical for autonomous vehicles~(AVs) to exhaustively…

机器人学 · 计算机科学 2024-09-23 Ren Xin , Jie Cheng , Sheng Wang , Ming Liu

Visualisation is an effective way to facilitate the analysis and understanding of multivariate data. In the context of multi-objective optimisation, comparing to quantitative performance metrics, visualisation is, in principle, able to…

神经与进化计算 · 计算机科学 2019-03-06 Huiru Gao , Haifeng Nie , Ke Li

In many real-world strategic settings, people use information displays to make decisions. In these settings, an information provider chooses which information to provide to strategic agents and how to present it, and agents formulate a best…

人机交互 · 计算机科学 2021-08-12 Paula Kayongo , Glenn Sun , Jason Hartline , Jessica Hullman

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

人机交互 · 计算机科学 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Datasets of visualization play a crucial role in automating data-driven visualization pipelines, serving as the foundation for supervised model training and algorithm benchmarking. In this paper, we survey the literature on visualization…

人机交互 · 计算机科学 2024-07-24 Can Liu , Ruike Jiang , Shaocong Tan , Jiacheng Yu , Chaofan Yang , Hanning Shao , Xiaoru Yuan

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

人工智能 · 计算机科学 2013-12-16 Marlos C. Machado

Lately, many companies are using Mobile Workforce Management technologies combined with information collected by sensors from mobile devices in order to improve their business processes. Even for small companies, the information that needs…

数据库 · 计算机科学 2020-01-15 Alejandro Cortiñas , Miguel R. Luaces , Tirso V. Rodeiro

This works presents a formulation for visual navigation that unifies map based spatial reasoning and path planning, with landmark based robust plan execution in noisy environments. Our proposed formulation is learned from data and is thus…

计算机视觉与模式识别 · 计算机科学 2017-12-22 Saurabh Gupta , David Fouhey , Sergey Levine , Jitendra Malik

Politics is the set of activities related to strategic decision-making in groups. Political scientists study the strategic interactions between states, institutions, politicians, and citizens; they seek to understand the causes and…

人机交互 · 计算机科学 2024-05-10 Dongyun Han , Abdullah-Al-Raihan Nayeem , Jason Windett , Yaoyao Dai , Benjamin Radford , Isaac Cho

This paper addresses the problem of efficiently achieving visual predictive control tasks. To this end, a memory of motion, containing a set of trajectories built off-line, is used for leveraging precomputation and dealing with difficult…

机器人学 · 计算机科学 2020-05-08 Antonio Paolillo , Teguh Santoso Lembono , Sylvain Calinon

We contribute a first design space on visualizations in motion and the design of a pilot study we plan to run in the fall. Visualizations can be useful in contexts where either the observation is in motion or the whole visualization is…

人机交互 · 计算机科学 2024-09-12 Lijie Yao , Anastasia Bezerianos , Petra Isenberg

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

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