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We propose an incentive scheme based on intervention to sustain cooperation among self-interested users. In the proposed scheme, an intervention device collects imperfect signals about the actions of the users for a test period, and then…

计算机科学与博弈论 · 计算机科学 2010-12-09 Jaeok Park , Mihaela van der Schaar

We address the personalized policy learning problem using longitudinal mobile health application usage data. Personalized policy represents a paradigm shift from developing a single policy that may prescribe personalized decisions by…

统计方法学 · 统计学 2020-01-13 Xinyu Hu , Min Qian , Bin Cheng , Ying Kuen Cheung

Educational games enhance learning experiences by integrating touchscreens, making interactions more engaging and intuitive for learners. However, the cognitive impacts of educational gameplay input modalities, such as the hand and stylus…

We study a sequential resource allocation problem where a decision maker selects subsets of agents at each period to maximize overall outcomes without prior knowledge of individual-level effects. Our framework applies to settings such as…

机器学习 · 计算机科学 2025-08-29 Katherine B. Adams , Justin J. Boutilier , Qinyang He , Yonatan Mintz

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…

Sequential experiments are often characterized by an exploration-exploitation tradeoff that is captured by the multi-armed bandit (MAB) framework. This framework has been studied and applied, typically when at each time period feedback is…

机器学习 · 计算机科学 2020-12-22 Yonatan Gur , Ahmadreza Momeni

Language agents have demonstrated remarkable potential in web search and information retrieval. However, these search agents assume user queries are complete and unambiguous, an assumption that diverges from reality where users begin with…

In mobile health, tailoring interventions for real-time delivery is of paramount importance. Micro-randomized trials have emerged as the "gold-standard" methodology for developing such interventions. Analyzing data from these trials…

统计方法学 · 统计学 2024-07-31 Xueqing Liu , Tianchen Qian , Lauren Bell , Bibhas Chakraborty

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…

计算与语言 · 计算机科学 2020-10-07 Xiaoxiao Guo , Mo Yu , Yupeng Gao , Chuang Gan , Murray Campbell , Shiyu Chang

The ubiquity and on-the-go availability of mobile devices makes them central to many tasks such as interpersonal communication and media consumption. However, despite the potential of mobile devices for on-demand exploratory data…

人机交互 · 计算机科学 2024-04-18 Luke S. Snyder , Ryan A. Rossi , Eunyee Koh , Jeffrey Heer , Jane Hoffswell

Prior research has shown that students' problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive…

计算机与社会 · 计算机科学 2026-01-21 Shan Zhang , Siddhartha Pradhan , Ji-Eun Lee , Ashish Gurung , Anthony F. Botelho

Pragmatic trials increasingly define outcomes using real-world data such as electronic health records, where assessments are collected during routine care rather than at fixed timepoints. Consequently, these uncontrolled assessments may be…

Large Language Model (LLM)-based mobile agents have made significant performance advancements. However, these agents often follow explicit user instructions while overlooking personalized needs, leading to significant limitations for real…

计算与语言 · 计算机科学 2026-01-29 Shuoxin Wang , Chang Liu , Gowen Loo , Lifan Zheng , Kaiwen Wei , Xinyi Zeng , Jingyuan Zhang , Yu Tian

Construction of just-in-time adaptive interventions, such as prompts delivered by mobile apps to promote and maintain behavioral change, requires knowledge about time-varying moderated effects to inform when and how we deliver intervention…

统计方法学 · 统计学 2022-12-06 Jieru Shi , Zhenke Wu , Walter Dempsey

This paper studies multi-user communication systems with two groups of users: leaders which possess system information, and followers which have no system information using the formulation of Stackelberg games. In such games, the leaders…

信息论 · 计算机科学 2011-08-26 saeedeh parsaeefard , Mihaela van der Schaar , Ahmad R. Sharafat

Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards…

人工智能 · 计算机科学 2025-07-29 Leonardo Villalobos-Arias , Grant Forbes , Jianxun Wang , David L Roberts , Arnav Jhala

User engagement is crucial to the long-term success of a mobile app. Several metrics, such as dwell time, have been used for measuring user engagement. However, how to effectively predict user engagement in the context of mobile apps is…

信息检索 · 计算机科学 2021-06-04 Yuan Tian , Ke Zhou , Dan Pelleg

Mobile health (mHealth) technologies empower patients to adopt/maintain healthy behaviors in their daily lives, by providing interventions (e.g. push notifications) tailored to the user's needs. In these settings, without intervention,…

机器学习 · 计算机科学 2022-12-05 Eura Shin , Siddharth Swaroop , Weiwei Pan , Susan Murphy , Finale Doshi-Velez

Post-market medical device surveillance is a challenge facing manufacturers, regulatory agencies, and health care providers. Electronic health records are valuable sources of real world evidence to assess device safety and track…

计算机与社会 · 计算机科学 2019-04-17 Alison Callahan , Jason A Fries , Christopher Ré , James I Huddleston , Nicholas J Giori , Scott Delp , Nigam H Shah

This study investigates behavioral intention to use healthcare metaverse platforms among medical students and physicians in Turkey, where such technologies are in early stages of adoption. A multi-theoretical research model was developed by…

人机交互 · 计算机科学 2025-10-21 Seckin Damar , Gulsah Hancerliogullari Koksalmis