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Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…

人机交互 · 计算机科学 2021-07-27 Zhaoyi Yang , Pengcheng An , Jinchen Yang , Samuel Strojny , Zihui Zhang , Dongsheng Sun , Jian Zhao

Machine unlearning aims to remove the influence of specific training data from pre-trained models without retraining from scratch, and is increasingly important for large language models (LLMs) due to safety, privacy, and legal concerns.…

计算与语言 · 计算机科学 2026-03-17 Ruihao Pan , Suhang Wang

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…

机器学习 · 计算机科学 2022-03-21 Hannes Eriksson , Debabrota Basu , Mina Alibeigi , Christos Dimitrakakis

Prior work has explored various intervention methods for elementary programming. However, the relative impact of these methods during the learning and post-learning phases remains unclear. In this work, we present a large-scale study…

计算机与社会 · 计算机科学 2025-12-15 Ahana Ghosh , Liina Malva , Alkis Gotovos , Danial Hooshyar , Adish Singla

We perform laboratory experiments to elucidate the role of historical information in games involving human coordination. Our approach follows prior work studying human network coordination using the task of graph coloring. We first motivate…

社会与信息网络 · 计算机科学 2012-02-14 Manuel Cebrian , Ramamohan Paturi , Daniel Ricketts

We present a three-week within-subject field study comparing three mobile language learning (MLL) applications with varying levels of integration into everyday smartphone interactions: We designed a novel (1) UnlockApp that presents a…

人机交互 · 计算机科学 2021-09-17 Christina Schneegass , Sophia Sigethy , Malin Eiband , Daniel Buschek

Academic procrastination is prevalent among undergraduate computer science students. Many studies have linked procrastination to poor academic performance and well-being. Procrastination is especially detrimental for advanced students when…

计算机与社会 · 计算机科学 2025-10-21 Alice Gao , Victoria Sakhnini

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

We present the motivation, experience and learnings from a data challenge conducted at a large pharmaceutical corporation on the topic of subgroup identification. The data challenge aimed at exploring approaches to subgroup identification…

Automated voice calls are an effective method of delivering maternal and child health information to mothers in underserved communities. One method to fight dwindling listenership is through an intervention in which health workers make live…

人机交互 · 计算机科学 2024-07-18 Arpan Dasgupta , Niclas Boehmer , Neha Madhiwalla , Aparna Hedge , Bryan Wilder , Milind Tambe , Aparna Taneja

The purpose of this study is to find out influential factors of intention to use the proposed system among health centers by considering the technology acceptance model as the underlying theory. The proposed model of this study is tested…

计算机与社会 · 计算机科学 2018-06-29 Kamal Karkonasasi , Cheah Yu-N , Seyed Aliakbar Mousavi

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or…

应用统计 · 统计学 2017-01-11 Markus Viljanen , Antti Airola , Jukka Heikkonen , Tapio Pahikkala

The aim of this research paper is to look into the use of continuous authentication with mobile touch dynamics, using three different algorithms: Neural Network, Extreme Gradient Boosting, and Support Vector Machine. Mobile devices are…

密码学与安全 · 计算机科学 2023-05-17 Brendan Pelto , Mounika Vanamala , Rushit Dave

Identifying preclinical biomarkers of neurodegenerative diseases remains a major challenge in aging research. In this study, we demonstrate that frequent "Don't know/can't remember" (DK) responses, often treated as missing data in…

应用统计 · 统计学 2025-12-16 Yukun Lu , Bingjie Li , Zhigang Yao

Public health practitioners often have the goal of monitoring patients and maximizing patients' time spent in "favorable" or healthy states while being constrained to using limited resources. Restless multi-armed bandits (RMAB) are an…

机器学习 · 计算机科学 2024-12-12 Gauri Jain , Pradeep Varakantham , Haifeng Xu , Aparna Taneja , Prashant Doshi , Milind Tambe

Clinical trials involving multiple treatments utilize randomization of the treatment assignments to enable the evaluation of treatment efficacies in an unbiased manner. Such evaluation is performed in post hoc studies that usually use…

人工智能 · 计算机科学 2018-09-10 Yogatheesan Varatharajah , Brent Berry , Sanmi Koyejo , Ravishankar Iyer

Balancing safety and efficiency when planning in dense traffic is challenging. Interactive behavior planners incorporate prediction uncertainty and interactivity inherent to these traffic situations. Yet, their use of single-objective…

人工智能 · 计算机科学 2021-02-08 Julian Bernhard , Alois Knoll

The use and development of mobile interventions are experiencing rapid growth. In "just-in-time" mobile interventions, treatments are provided via a mobile device and they are intended to help an individual make healthy decisions "in the…

统计方法学 · 统计学 2020-07-23 Peng Liao , Predrag Klasnja , Ambuj Tewari , Susan A. Murphy