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Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…

Early childhood classrooms are becoming increasingly diverse, with students spanning a range of linguistic backgrounds and abilities. AI offers innovative tools to help educators create more inclusive learning environments by breaking down…

计算机与社会 · 计算机科学 2025-04-22 Ricardo Fitas

The article clarifies the concept of "virtual information educational environment" (VIEE) and examines the researchers' views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual…

计算机与社会 · 计算机科学 2020-02-19 Olga Bondarenko , Olena Pakhomova , Wlodzimierz Lewoniewski

Domain of mathematical logic in computers is dominated by automated theorem provers (ATP) and interactive theorem provers (ITP). Both of these are hard to access by AI from the human-imitation approach: ATPs often use human-unfriendly…

计算机科学中的逻辑 · 计算机科学 2020-05-08 Miroslav Olšák

Resilience is a key factor affecting children's mental wellbeing and future development. Yet, limited HCI research has explored how to help children build resilience through adversarial experiences. Informed by a formative study with…

人机交互 · 计算机科学 2026-02-27 Yonglin Chen , Jingjing Zhang , Kezhuo Wang , Pengcheng An , Xueliang Li

It is challenging for humans -- particularly those living with physical disabilities -- to control high-dimensional, dexterous robots. Prior work explores learning embedding functions that map a human's low-dimensional inputs (e.g., via a…

机器人学 · 计算机科学 2021-05-04 Siddharth Karamcheti , Albert J. Zhai , Dylan P. Losey , Dorsa Sadigh

Modeling a sequence of interactions between users and items (e.g., products, posts, or courses) is crucial in domains such as e-commerce, social networking, and education to predict future interactions. Representation learning presents an…

社会与信息网络 · 计算机科学 2018-12-07 Srijan Kumar , Xikun Zhang , Jure Leskovec

Everyday, more and more people are turning to online learning, which has altered our traditional classroom method. Recording lectures has always been a normal task for online educators, and it has lately become even more important during…

人机交互 · 计算机科学 2021-12-08 Mohammad Imrul Jubair , Arafat Ibne Yousuf , Tashfiq Ahmed , Hasanath Jamy , Foisal Reza , Mohsena Ashraf

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

人机交互 · 计算机科学 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Generative AI has enabled novice designers to quickly create professional-looking visual representations for product concepts. However, novices have limited domain knowledge that could constrain their ability to write prompts that…

人机交互 · 计算机科学 2026-03-30 Sirui Tao , Ivan Liang , Cindy Peng , Zhiqing Wang , Srishti Palani , Steven P. Dow

Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we…

人机交互 · 计算机科学 2022-09-22 Andrew Chen , Tzu-Ling Yang , Shu-Yan Cheng , Po-Sheng Cheng , Tzu-Han Lin , Kaiyuan Lin

The mastery of Hijaiyah letters is a crucial foundation for reading and comprehending the Quran, yet conventional pedagogical approaches based on repetitive memorization frequently struggle to maintain the engagement of young learners in…

E-learning with using multimedia and graphical interfaces is now fashionable in some virtual learning environments. Especially, in open colleges, universities and E-learning databases, using these interfaces can improve quality of educating…

计算机与社会 · 计算机科学 2010-03-17 A. Daneshmand Malayeri , J. Abdollahi , R. Rezaei

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

计算机与社会 · 计算机科学 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Despite various playful and educational tools have been developed to support children's learning abilities, limited work focuses on tangible toys designed to improve and maintain children's hygiene perception, habits and awareness, as well…

人机交互 · 计算机科学 2023-06-16 Xiang Qi , Yaxiong Lei , Shijing He , Shuxin Cheng

General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing…

机器人学 · 计算机科学 2026-02-26 Ethan K. Gordon , Bruke Baraki , Hien Bui , Michael Posa

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

人机交互 · 计算机科学 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari

User interface (UI) is point of interaction between user and computer software. The success and failure of a software application depends on User Interface Design (UID). Possibility of using a software, easily using and learning are issues…

计算机与社会 · 计算机科学 2014-01-27 Behnam Faghih , Dr. Mohammad Reza Azadehfar , Prof. S. D. Katebi

Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for…

机器学习 · 计算机科学 2022-01-14 Junseok Park , Kwanyoung Park , Hyunseok Oh , Ganghun Lee , Minsu Lee , Youngki Lee , Byoung-Tak Zhang

Papert's (1980) work with Turtle Geometry offered an early and provocative vision of how digital technologies could be used with young learners. Since then, research on digital technology use has focused on the middle and high school…

历史与综述 · 数学 2016-02-11 Nathalie Sinclair , Anna Baccaglini-Frank