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We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…

数据结构与算法 · 计算机科学 2017-05-08 John Fearnley

Efficient coordination in multi-agent systems often incurs high communication overhead or slow convergence rates, making scalable welfare optimization difficult. We propose Single-Bit Coordination Dynamics for Pareto-Efficient Outcomes…

计算机科学与博弈论 · 计算机科学 2025-11-20 Seref Taha Kiremitci , Ahmed Said Donmez , Muhammed O. Sayin

We expand on earlier research on the topic by discussing an infinitely repeated game model with a subgame perfect equilibrium strategy profile (SPE) as a solution concept that diminishes incentives to violate speed limits in a carrot and…

综合经济学 · 经济学 2024-02-16 Mika Sutela , Nino Lindström

We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by…

离散数学 · 计算机科学 2026-03-06 Eric Duchêne , Valentin Gledel , Miloš Stojaković

In this paper we present an assume-guarantee specification theory (aka interface theory from [14]) for modular synthesis and verification of real-time systems with critical timing constraints. It is a further step of our earlier work [10]…

计算机科学中的逻辑 · 计算机科学 2013-04-30 Chris Chilton , Marta Kwiatkowska , Xu Wang

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…

种群与进化 · 定量生物学 2016-09-08 Rui Dilao , Joao Graciano

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

计算机科学与博弈论 · 计算机科学 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

We study strategy improvement algorithms for mean-payoff and parity games. We describe a structural property of these games, and we show that these structures can affect the behaviour of strategy improvement. We show how awareness of these…

计算机科学与博弈论 · 计算机科学 2015-05-18 John Fearnley

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

计算与语言 · 计算机科学 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

This work addresses the problem of regret minimization in non-stochastic multi-armed bandit problems, focusing on performance guarantees that hold with high probability. Such results are rather scarce in the literature since proving them…

机器学习 · 计算机科学 2015-11-04 Gergely Neu

We describe a mechanism to create fair and explainable incentives for software developers to reward contributions to security of a product. We use cooperative game theory to model the actions of the developer team inside a risk management…

软件工程 · 计算机科学 2023-09-12 Stefan Rass , Martin Pinzger

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

计算复杂性 · 计算机科学 2022-07-21 Tobias Winkler , Maximilian Weininger

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

计算机科学与博弈论 · 计算机科学 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

We introduce a way to compare actions in decision problems. One action is safer than another if the set of beliefs at which the decision-maker prefers the safer action expands as the decision-maker becomes more risk averse. We provide a…

理论经济学 · 经济学 2026-02-19 Marilyn Pease , Mark Whitmeyer

We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…

综合经济学 · 经济学 2025-11-07 Itai Maimon

We consider a multi-player non-zero-sum turn-based game (abbreviated as multi-player game) on a finite directed graph. A secure equilibrium (SE) is a strategy profile in which no player has the incentive to deviate from the strategy because…

计算机科学与博弈论 · 计算机科学 2025-09-03 Hiroki Mizuno , Yoshiaki Takata , Hiroyuki Seki

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

计算机科学与博弈论 · 计算机科学 2021-09-20 Tobias Winkler , Maximilian Weininger

Probabilistic programming is the idea of writing models from statistics and machine learning using program notations and reasoning about these models using generic inference engines. Recently its combination with deep learning has been…

编程语言 · 计算机科学 2019-11-19 Wonyeol Lee , Hangyeol Yu , Xavier Rival , Hongseok Yang

Consider a mechanism that cannot observe how many players there are directly, but instead must rely on their self-reports to know how many are participating. Suppose the players can create new identities to report to the auctioneer at some…

计算机科学与博弈论 · 计算机科学 2023-06-30 Bruno Mazorra , Nicolás Della Penna