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The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

计算机与社会 · 计算机科学 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Background: Test-Driven Development (TDD) is an agile software development practice, which is claimed to boost both external quality of software products and developers' productivity. Aims: We want to study (i) the TDD effects on the…

The acquisition of non-proprietary and proprietary learning management system has provided a richer learning experience to users and raised interest among education providers. This study aims to assess student adoption of Canvas as a new…

计算机与社会 · 计算机科学 2021-05-27 Julius G. Garcia , Mark Gil T. Gangan , Marita N. Tolentino , Marc Ligas , Shirley D. Moraga , Amelia A. Pasilan

This study investigates the impact of a novel application of generative artificial intelligence (AI) in physics instruction: engaging students in prompting, refining, and validating AI-constructed simulations of physical phenomena. In a…

物理教育 · 物理学 2025-09-30 Yossi Ben-Zion , Turhan K. Carroll , Colin G. West , Jesse Wong , Noah D. Finkelstein

Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of…

人机交互 · 计算机科学 2025-05-29 Arooj Zaidi , Giulia Barbareschi , Kai Kunze , Yun Suen Pai , Junichi Yamaoka

Across almost all scientific disciplines, the instruments that record our experimental data and the methods required for storage and data analysis are rapidly increasing in complexity. This gives rise to the need for scientific communities…

In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…

物理教育 · 物理学 2019-01-17 Martin Monteiro , Cecilia Stari , Cecilia Cabeza , Arturo C. Marti

The COVID pandemic and the measures which were taken had effect over the mental health of persons. The current paper proposes a concept that supports the performance of students by analyzing three ways of distance learning, namely text,…

人机交互 · 计算机科学 2021-01-05 Iuliana Marin

As generative AI becomes increasingly integrated into higher education, understanding how students engage with these technologies is essential for responsible adoption. This study evaluates the Educational AI Hub, an AI-powered learning…

计算机与社会 · 计算机科学 2025-10-29 Ramteja Sajja , Yusuf Sermet , Brian Fodale , Ibrahim Demir

As research-based self-paced e-learning tools become increasingly available, a critical issue educators encounter is implementing strategies to ensure that all students engage with them as intended. Here, we discuss the effectiveness of…

物理教育 · 物理学 2016-06-03 Seth DeVore , Emily Marshman , Chandralekha Singh

The increasing demand for programmers has led to a surge in participants in programming courses, making it increasingly challenging for instructors to assess student code manually. As a result, automated programming assessment systems…

软件工程 · 计算机科学 2025-03-18 Eduard Frankford , Daniel Crazzolara , Michael Vierhauser , Niklas Meissner , Stephan Krusche , Ruth Breu

Despite the significant amount of time undergraduate students spend in introductory physics labs, there is little consensus on instructional goals and accepted diagnostic assessments for these labs. In response to these issues, we have…

物理教育 · 物理学 2018-09-03 Cole Walsh , Katherine N. Quinn , N. G. Holmes

Although robotics courses are well established in higher education, the courses often focus on theory and sometimes lack the systematic coverage of the techniques involved in developing, deploying, and applying software to real hardware.…

Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…

计算机与社会 · 计算机科学 2021-11-12 Tahiya Chowdhury

Innovation in assessment is no more a choice in a tech-savvy instant age. The purpose of this study was to get more insight into the implementation of formative assessment through the e-learning tool called Black Board Learning System in…

计算机与社会 · 计算机科学 2014-10-20 S. M. Jacob , B. Issac

The students following Engineering disciplines should not only acquire the conceptual understanding of the concepts but also the processors and attitudes. There are two recognizable learning environments for students, namely, classroom…

计算机与社会 · 计算机科学 2021-07-07 W. D. Kularatne , Lasanthika H. Dissawa , T. M. S. S. K. Ekanayake , Janaka B. Ekanayake

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

计算机与社会 · 计算机科学 2020-09-01 Beth Porter , Burcin Bozkaya

Introductory Software Engineering (SE) courses face rapidly increasing student enrollment numbers, participants with diverse backgrounds and the influence of Generative AI (GenAI) solutions. High teacher-to-student ratios often challenge…

软件工程 · 计算机科学 2026-04-23 Andreas Metzger

As Artificial Intelligence (AI) becomes increasingly integrated into education, university students preparing for English language tests are frequently shifting between traditional search engines like Google and large language models (LLMs)…

人机交互 · 计算机科学 2026-02-18 Tarek Rahman , Md Shaharia Hossen , Mark Protik Mondol , Jannatun Noor Mukta

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

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