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相关论文: The Immersive Archive: Archival Strategies for the…

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Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…

数字图书馆 · 计算机科学 2023-10-11 Giacomo Alliata , Sarah Kenderdine , Lily Hibberd , Ingrid Mason

Audiovisual archives are the mnemonic archives of the 21st century, with important cultural institutions increasingly digitizing their video collections. However, these remain mostly inaccessible, due to the sheer amount of content combined…

人机交互 · 计算机科学 2023-10-24 Giacomo Alliata

Cultural heritage, a testament to human history and civilization, has gained increasing recognition for its significance in preservation and dissemination. The integration of immersive technologies has transformed how cultural heritage is…

计算机与社会 · 计算机科学 2025-02-18 Hanbing Wang , Junyan Du , Yue Li , Lie Zhang , Xiang Li

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…

人机交互 · 计算机科学 2022-09-01 Thiago Porcino , Seyed Adel Ghaeinian , Juliano Franz , Joseph Malloch , Derek Reilly

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

人机交互 · 计算机科学 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

The use of Immersive Technologies has shown its potential to revolutionize many sectors such as health, entertainment, education, and industrial sectors. Immersive technologies such as Virtual Reality (VR), Augmented reality (AR), and Mixed…

密码学与安全 · 计算机科学 2025-10-21 Keshav Sood , Sanjay Selvaraj , Youyang Qu

This paper introduces the Interactive Memory Archive (IMA), a conceptual framework for AI-mediated reminiscence designed to support cognitive en-gagement among older adults experiencing memory loss. IMA integrates multimodal sensing,…

人机交互 · 计算机科学 2026-01-30 Ron Fulbright

In the past few years, augmented reality (AR) and virtual reality (VR) technologies have experienced terrific improvements in both accessibility and hardware capabilities, encouraging the application of these devices across various domains.…

人机交互 · 计算机科学 2019-10-29 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

Exploring and comprehending relevant academic literature is a vital yet challenging task for researchers, especially given the rapid expansion in research publications. This task fundamentally involves sensemaking - interpreting complex,…

人机交互 · 计算机科学 2025-08-22 Haoyang Yang , Elliott H. Faa , Weijian Liu , Shunan Guo , Duen Horng Chau , Yalong Yang

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

人机交互 · 计算机科学 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for archival practices is provided by non-immersive technologies,…

人机交互 · 计算机科学 2023-01-23 Elif Hilal Korkut , Elif Surer

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

人机交互 · 计算机科学 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

人机交互 · 计算机科学 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

General deep learning-based methods for infrared and visible image fusion rely on the unsupervised mechanism for vital information retention by utilizing elaborately designed loss functions. However, the unsupervised mechanism depends on a…

计算机视觉与模式识别 · 计算机科学 2022-11-10 Fan Zhao , Wenda Zhao , Huchuan Lu

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

人机交互 · 计算机科学 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

Promisedland is a mixed-reality (MR) narrative attraction that combines cultural storytelling, ecological education, and an innovative hybrid production workflow. Set in a future Earth suffering from elemental imbalance, users embark on an…

人机交互 · 计算机科学 2025-10-01 Xianghan Wang , Chingshuan Hsiao , Shimei Qiu

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

人机交互 · 计算机科学 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld
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