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Adaptive Virtual Reality (VR) systems have the potential to enhance training and learning experiences by dynamically responding to users' cognitive states. This research investigates how eye tracking and heart rate variability (HRV) can be…

人机交互 · 计算机科学 2025-04-10 Mahsa Nasri

We present a platform for student monitoring in remote education consisting of a collection of sensors and software that capture biometric and behavioral data. We define a collection of tasks to acquire behavioral data that can be useful…

人机交互 · 计算机科学 2019-12-11 Javier Hernandez-Ortega , Roberto Daza , Aythami Morales , Julian Fierrez , Javier Ortega-Garcia

Learning difficulties pose significant challenges for students, impacting their academic performance and overall educational experience. These difficulties could sometimes put students into a downward spiral that lack of educational…

人机交互 · 计算机科学 2024-03-12 Aaron Hu

We present edBB-Demo, a demonstrator of an AI-powered research platform for student monitoring in remote education. The edBB platform aims to study the challenges associated to user recognition and behavior understanding in digital…

人机交互 · 计算机科学 2022-12-06 Roberto Daza , Aythami Morales , Ruben Tolosana , Luis F. Gomez , Julian Fierrez , Javier Ortega-Garcia

Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…

人机交互 · 计算机科学 2026-03-06 Shi Liu , Martin Feick , Linus Bierhoff , Alexander Maedche

Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…

计算机视觉与模式识别 · 计算机科学 2021-11-30 Rahul RK , Shanthakumar S , Vykunth P , Sairamnath K

Spatiotemporal feature learning in videos is a fundamental problem in computer vision. This paper presents a new architecture, termed as Appearance-and-Relation Network (ARTNet), to learn video representation in an end-to-end manner.…

计算机视觉与模式识别 · 计算机科学 2018-05-08 Limin Wang , Wei Li , Wen Li , Luc Van Gool

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

人机交互 · 计算机科学 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

With the growing need to effectively support workforce upskilling in the manufacturing sector, virtual reality is gaining popularity as a scalable training solution. However, most current systems are designed as static, step-by-step…

Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

密码学与安全 · 计算机科学 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…

计算机视觉与模式识别 · 计算机科学 2026-03-18 Hai Nguyen , Hieu Dao , Hung Nguyen , Nam Vu , Cong Tran

Wearable sensors, such as smartwatches, have become increasingly prevalent across domains like healthcare, sports, and education, enabling continuous monitoring of physiological and behavioral data. In the context of education, these…

人机交互 · 计算机科学 2025-12-03 Alvaro Becerra , Pablo Villegas , Ruth Cobos

Digital textbook (e-book) systems record student interactions with textbooks as a sequence of events called EventStream data. In the past, researchers extracted meaningful features from EventStream, and utilized them as inputs for…

计算机与社会 · 计算机科学 2024-07-19 Yuma Miyazaki , Valdemar Švábenský , Yuta Taniguchi , Fumiya Okubo , Tsubasa Minematsu , Atsushi Shimada

Student learning development must involve more than just correcting or incorrect questions. However, most adaptive learning methods in Virtual Learning Environments are based on whether the student's response is incorrect or correct. This…

We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking (ET) dataset collected at 250 Hz with an ET-enabled virtual-reality (VR) headset. GazeBaseVR comprises 5,020 binocular recordings from a diverse population of 407…

人机交互 · 计算机科学 2022-10-17 Dillon Lohr , Samantha Aziz , Lee Friedman , Oleg V Komogortsev

Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…

计算机与社会 · 计算机科学 2013-04-17 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Engagement detection in online learning environments is vital for improving student outcomes and personalizing instruction. We present ViBED-Net (Video-Based Engagement Detection Network), a novel deep learning framework designed to assess…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Prateek Gothwal , Deeptimaan Banerjee , Ashis Kumer Biswas

Hybrid tutoring, where a human tutor supports multiple students in learning with educational technology, is an increasingly common application to deliver high-impact tutoring at scale. However, past hybrid tutoring applications are limited…

人机交互 · 计算机科学 2025-05-14 Eason Chen , Xinyi Tang , Aprille Xi , Chenyu Lin , Conrad Borchers , Shivang Gupta , Jionghao Lin , Kenneth R Koedinger

Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional…

人机交互 · 计算机科学 2026-05-05 Zikang Leng , Edan Eyal , Yingtian Shi , Jiaman He , Yaqi Liu , Thomas Plötz
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