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Human behavior anomaly detection aims to identify unusual human actions, playing a crucial role in intelligent surveillance and other areas. The current mainstream methods still adopt reconstruction or future frame prediction techniques.…

计算机视觉与模式识别 · 计算机科学 2024-06-11 Guoqing Yang , Zhiming Luo , Jianzhe Gao , Yingxin Lai , Kun Yang , Yifan He , Shaozi Li

The web bots have been blamed for consuming large amount of Internet traffic and undermining the interest of the scraped sites for years. Traditional bot detection studies focus mainly on signature-based solution, but advanced bots usually…

密码学与安全 · 计算机科学 2019-03-27 Yang Luo , Guozhen She , Peng Cheng , Yongqiang Xiong

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

We consider scenarios where a worker robot, who may be unaware of the human's exact expectations, may have the incentive to deviate from a preferred plan (e.g. safe but costly) when a human supervisor is not monitoring it. On the other…

人工智能 · 计算机科学 2022-04-13 Zahra Zahedi , Sailik Sengupta , Subbarao Kambhampati

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading…

计算机与社会 · 计算机科学 2018-01-22 Eunjo Lee , Jiyoung Woo , Hyoungshick Kim , Huy Kang Kim

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

In many multi-agent systems, agents interact repeatedly and are expected to settle into stable, rational behavior over time. Yet in practice, behavior often drifts, and detecting such deviations in real time remains an open challenge. We…

计算机科学与博弈论 · 计算机科学 2026-05-25 Etienne Gauthier , Francis Bach , Michael I. Jordan

In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network…

神经与进化计算 · 计算机科学 2020-11-04 Siyu Zhou , Mariano Phielipp , Jorge A. Sefair , Sara I. Walker , Heni Ben Amor

Effective human-robot collaboration requires informed anticipation. The robot must anticipate the human's actions, but also react quickly and intuitively when its predictions are wrong. The robot must plan its actions to account for the…

机器人学 · 计算机科学 2020-09-07 Adam Fishman , Chris Paxton , Wei Yang , Dieter Fox , Byron Boots , Nathan Ratliff

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

人工智能 · 计算机科学 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Building trust in reinforcement learning (RL) agents requires understanding why they make certain decisions, especially in high-stakes applications like robotics, healthcare, and finance. Existing explainability methods often focus on…

人工智能 · 计算机科学 2025-06-18 Rishav Rishav , Somjit Nath , Vincent Michalski , Samira Ebrahimi Kahou

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

机器学习 · 计算机科学 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

The positive impact of cooperative bots on cooperation within evolutionary game theory is well documented; however, existing studies have predominantly used discrete strategic frameworks, focusing on deterministic actions with a fixed…

物理与社会 · 物理学 2024-06-24 Zehua Si , Zhixue He , Chen Shen , Jun Tanimoto

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

计算机科学与博弈论 · 计算机科学 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner…

机器学习 · 计算机科学 2025-05-13 Juan D. Pinto , Luc Paquette

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

Massive multiplayer online role-playing games (MMORPGs) are very popular in past few years. The profit of an MMORPG company is proportional to how many users registered, and the instant number of online avatars is a key factor to assess how…

物理与社会 · 物理学 2009-12-10 Zhi-Qiang Jiang , Fei Ren , Gao-Feng Gu , Qun-Zhao Tan , Wei-Xing Zhou