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Multiplayer Online Battle Arenas (MOBAs) have garnered a substantial player base worldwide. Nevertheless, the presence of noxious players, commonly referred to as "actors", can significantly compromise game fairness by exhibiting negative…

人机交互 · 计算机科学 2023-07-20 Zhihua Jin , Gaoping Huang , Zixin Chen , Shiyi Liu , Yang Chao , Zhenchuan Yang , Quan Li , Huamin Qu

Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar…

人工智能 · 计算机科学 2023-06-16 Federico Malato , Florian Leopold , Ville Hautamaki , Andrew Melnik

Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping…

机器人学 · 计算机科学 2022-08-09 Chih-Yuan Chiu , David Fridovich-Keil

Multi-robot teams have attracted attention from industry and academia for their ability to perform collaborative tasks in unstructured environments, such as wilderness rescue and collaborative transportation.In this paper, we propose a…

机器人学 · 计算机科学 2023-11-14 Liuao Pei , Junxiao Lin , Zhichao Han , Lun Quan , Yanjun Cao , Chao Xu , Fei Gao

In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their preferences. Our framework is based on interactive reinforcement…

人机交互 · 计算机科学 2021-05-28 Christian Arzate Cruz , Takeo Igarashi

When mobile robots maneuver near people, they run the risk of rudely blocking their paths; but not all people behave the same around robots. People that have not noticed the robot are the most difficult to predict. This paper investigates…

机器人学 · 计算机科学 2018-09-25 Minkyu Kim , Jaemin Lee , Steven Jens Jorgensen , Luis Sentis

Social bots play a significant role in many online social networks (OSN) as they imitate human behavior. This fact raises difficult questions about their capabilities and potential risks. Given the recent advances in Generative AI (GenAI),…

社会与信息网络 · 计算机科学 2024-05-06 Shaghayegh Najari , Davood Rafiee , Mostafa Salehi , Reza Farahbakhsh

In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL). Our aim is to understand whether recent…

机器学习 · 计算机科学 2020-12-04 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

On electronic game platforms, different payment transactions have different levels of risk. Risk is generally higher for digital goods in e-commerce. However, it differs based on product and its popularity, the offer type (packaged game,…

机器学习 · 计算机科学 2017-09-21 Bokai Cao , Mia Mao , Siim Viidu , Philip S. Yu

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

最优化与控制 · 数学 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

Social bot detection is crucial for mitigating misinformation, online manipulation, and coordinated inauthentic behavior. While existing neural network-based detectors perform well on benchmarks, they struggle with generalization due to…

社会与信息网络 · 计算机科学 2025-12-29 Qi Wu , Yingguang Yang , hao liu , Hao Peng , Buyun He , Yutong Xia , Yong Liao

Fleets of unmanned robots can be beneficial for the long-term monitoring of large areas, e.g., to monitor wild flocks, detect intruders, search and rescue. Monitoring numerous dynamic targets in a collaborative and efficient way is a…

机器人学 · 计算机科学 2024-03-06 Shuaikang Wang , Yiannis Kantaros , Meng Guo

Socialbots are software-driven user accounts on social platforms, acting autonomously (mimicking human behavior), with the aims to influence the opinions of other users or spread targeted misinformation for particular goals. As socialbots…

社会与信息网络 · 计算机科学 2022-03-01 Thai Le , Long Tran-Thanh , Dongwon Lee

Online platforms take proactive measures to detect and address undesirable behavior, aiming to focus these resource-intensive efforts where such behavior is most prevalent. This article considers the problem of efficient sampling for…

机器学习 · 计算机科学 2025-03-28 Jacob Morrier , Rafal Kocielnik , R. Michael Alvarez

The rapid and accurate identification of bot accounts in online social networks is an ongoing challenge. In this paper, we propose BOTTRINET, a unified embedding framework that leverages the textual content posted by accounts to detect…

人工智能 · 计算机科学 2023-05-09 Jun Wu , Xuesong Ye , Yanyuet Man

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

机器人学 · 计算机科学 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…

机器学习 · 统计学 2017-10-09 Alain Saas , Anna Guitart , África Periáñez

A contextual anomaly detection method is proposed and applied to the physical motions of a robot swarm executing a coverage task. Using simulations of a swarm's normal behavior, a normalizing flow is trained to predict the likelihood of a…

机器人学 · 计算机科学 2025-11-25 Ingeborg Wenger , Peter Eberhard , Henrik Ebel

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

社会与信息网络 · 计算机科学 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

With the raise in practice of Internet, in social, personal, commercial and other aspects of life, the cybercrime is as well escalating at an alarming rate. Such usage of Internet in diversified areas also augmented the illegal activities,…

密码学与安全 · 计算机科学 2013-11-15 Sukhdilpreet Kaur , Amandeep Verma