相关论文: WHAT-IF: Exploring Branching Narratives by Meta-Pr…
Large Language Models (LLMs) have demonstrated remarkable performance across diverse tasks and exhibited impressive reasoning abilities by applying zero-shot Chain-of-Thought (CoT) prompting. However, due to the evolving nature of sentence…
Reasoning about time and temporal relations is an integral aspect of human cognition, essential for perceiving the world and navigating our experiences. Though large language models (LLMs) have demonstrated impressive performance in many…
Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…
We introduce Meta Prompting (MP), a framework that elevates the reasoning capabilities of large language models (LLMs) by focusing on the formal structure of a task rather than content-specific examples. We establish a theoretical…
Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain…
We propose eXtensible Prompt (X-Prompt) for prompting a large language model (LLM) beyond natural language (NL). X-Prompt instructs an LLM with not only NL but also an extensible vocabulary of imaginary words. Registering new imaginary…
Children efficiently acquire language not just by listening, but by interacting with others in their social environment. Conversely, large language models are typically trained with next-word prediction on massive amounts of text. Motivated…
Prompt learning is an effective paradigm that bridges gaps between the pre-training tasks and the corresponding downstream applications. Approaches based on this paradigm have achieved great transcendent results in various applications.…
LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant…
Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…
We propose a method for controlled narrative/story generation where we are able to guide the model to produce coherent narratives with user-specified target endings by interpolation: for example, we are told that Jim went hiking and at the…
The improved generative capabilities of large language models have made them a powerful tool for creative writing and storytelling. It is therefore important to quantitatively understand the nature of generated stories, and how they differ…
An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…
Recently, large language models (LLMs) (e.g., GPT-4) have demonstrated impressive general-purpose task-solving abilities, including the potential to approach recommendation tasks. Along this line of research, this work aims to investigate…
Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…
Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…
It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…