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Large Language Models (LLMs) have demonstrated remarkable performance across diverse tasks and exhibited impressive reasoning abilities by applying zero-shot Chain-of-Thought (CoT) prompting. However, due to the evolving nature of sentence…

计算与语言 · 计算机科学 2024-02-09 Feihu Jin , Yifan Liu , Ying Tan

Reasoning about time and temporal relations is an integral aspect of human cognition, essential for perceiving the world and navigating our experiences. Though large language models (LLMs) have demonstrated impressive performance in many…

计算与语言 · 计算机科学 2024-11-19 Xinliang Frederick Zhang , Nick Beauchamp , Lu Wang

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

人机交互 · 计算机科学 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

We introduce Meta Prompting (MP), a framework that elevates the reasoning capabilities of large language models (LLMs) by focusing on the formal structure of a task rather than content-specific examples. We establish a theoretical…

人工智能 · 计算机科学 2025-12-22 Yifan Zhang , Yang Yuan , Andrew Chi-Chih Yao

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain…

计算与语言 · 计算机科学 2025-04-11 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

We propose eXtensible Prompt (X-Prompt) for prompting a large language model (LLM) beyond natural language (NL). X-Prompt instructs an LLM with not only NL but also an extensible vocabulary of imaginary words. Registering new imaginary…

计算与语言 · 计算机科学 2023-12-04 Tao Ge , Jing Hu , Li Dong , Shaoguang Mao , Yan Xia , Xun Wang , Si-Qing Chen , Furu Wei

Children efficiently acquire language not just by listening, but by interacting with others in their social environment. Conversely, large language models are typically trained with next-word prediction on massive amounts of text. Motivated…

计算与语言 · 计算机科学 2025-09-22 Jonas Mayer Martins , Ali Hamza Bashir , Muhammad Rehan Khalid , Lisa Beinborn

Prompt learning is an effective paradigm that bridges gaps between the pre-training tasks and the corresponding downstream applications. Approaches based on this paradigm have achieved great transcendent results in various applications.…

信息检索 · 计算机科学 2022-09-26 Zhigang Kan , Linhui Feng , Zhangyue Yin , Linbo Qiao , Xipeng Qiu , Dongsheng Li

LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant…

计算与语言 · 计算机科学 2025-09-23 Tianyang Xu , Hongqiu Wu , Weiqi Wu , Hai Zhao

Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…

人工智能 · 计算机科学 2024-01-01 Ming Yan , Ruihao Li , Hao Zhang , Hao Wang , Zhilan Yang , Ji Yan

We propose a method for controlled narrative/story generation where we are able to guide the model to produce coherent narratives with user-specified target endings by interpolation: for example, we are told that Jim went hiking and at the…

计算与语言 · 计算机科学 2020-08-18 Su Wang , Greg Durrett , Katrin Erk

The improved generative capabilities of large language models have made them a powerful tool for creative writing and storytelling. It is therefore important to quantitatively understand the nature of generated stories, and how they differ…

计算与语言 · 计算机科学 2024-11-26 Xi Yu Huang , Krishnapriya Vishnubhotla , Frank Rudzicz

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…

机器人学 · 计算机科学 2025-02-11 Boyi Li , Philipp Wu , Pieter Abbeel , Jitendra Malik

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

信息检索 · 计算机科学 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

计算与语言 · 计算机科学 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

计算与语言 · 计算机科学 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Recently, large language models (LLMs) (e.g., GPT-4) have demonstrated impressive general-purpose task-solving abilities, including the potential to approach recommendation tasks. Along this line of research, this work aims to investigate…

信息检索 · 计算机科学 2024-01-25 Yupeng Hou , Junjie Zhang , Zihan Lin , Hongyu Lu , Ruobing Xie , Julian McAuley , Wayne Xin Zhao

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

人机交互 · 计算机科学 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

Large language models (LLMs) have taken the scientific world by storm, changing the landscape of natural language processing and human-computer interaction. These powerful tools can answer complex questions and, surprisingly, perform…

人工智能 · 计算机科学 2023-11-14 Pier Luca Lanzi , Daniele Loiacono

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

计算与语言 · 计算机科学 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen