中文
相关论文

相关论文: {\alpha}-RACER: Real-Time Algorithm for Game-Theor…

200 篇论文

A multicast game is a network design game modelling how selfish non-cooperative agents build and maintain one-to-many network communication. There is a special source node and a collection of agents located at corresponding terminals. Each…

计算机科学与博弈论 · 计算机科学 2013-09-27 Fedor V. Fomin , Petr A. Golovach , Jesper Nederlof , Michał Pilipczuk

We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is…

最优化与控制 · 数学 2021-05-07 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

This paper describes autonomous racing of RC race cars based on mathematical optimization. Using a dynamical model of the vehicle, control inputs are computed by receding horizon based controllers, where the objective is to maximize…

最优化与控制 · 数学 2017-11-21 Alexander Liniger , Alexander Domahidi , Manfred Morari

The rising popularity of driver-less cars has led to the research and development in the field of autonomous racing, and overtaking in autonomous racing is a challenging task. Vehicles have to detect and operate at the limits of dynamic…

机器人学 · 计算机科学 2021-07-22 Jayanth Bhargav , Johannes Betz , Hongrui Zheng , Rahul Mangharam

In this paper, we aim to design a distributed approximate algorithm for seeking Nash equilibria of an aggregative game. Due to the local set constraints of each player, projectionbased algorithms have been widely employed for solving such…

最优化与控制 · 数学 2021-08-30 Gehui Xu , Guanpu Chen , Hongsheng Qi , Yiguang Hong

We consider a class of multi-robot motion planning problems where each robot is associated with multiple objectives and decoupled task specifications. The problems are formulated as an open-loop non-cooperative differential game. A…

多智能体系统 · 计算机科学 2014-02-18 Minghui Zhu , Michael Otte , Pratik Chaudhari , Emilio Frazzoli

This paper proposes an optimization-based approach to predict trajectories of autonomous race cars. We assume that the observed trajectory is the result of an optimization problem that trades off path progress against acceleration and jerk…

系统与控制 · 电气工程与系统科学 2022-12-06 Rudolf Reiter , Florian Messerer , Markus Schratter , Daniel Watzenig , Moritz Diehl

In this article, we consider generalized Nash games where the associated constraint map is not necessarily self. The classical Nash equilibrium may not exist for such games and therefore we introduce the notion of best approximate solution…

最优化与控制 · 数学 2022-04-05 Asrifa Sultana , Shivani Valecha

In the study of reactive systems, qualitative properties are usually easier to model and analyze than quantitative properties. This is especially true in systems where mutually beneficial cooperation between agents is possible, such as…

计算机科学与博弈论 · 计算机科学 2023-05-18 Senthil Rajasekaran , Suguman Bansal , Moshe Y. Vardi

In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which…

机器人学 · 计算机科学 2022-11-29 Chinmay Vilas Samak , Tanmay Vilas Samak , Sivanathan Kandhasamy

We explore the use of policy approximations to reduce the computational cost of learning Nash equilibria in zero-sum stochastic games. We propose a new Q-learning type algorithm that uses a sequence of entropy-regularized soft policies to…

机器学习 · 计算机科学 2021-06-29 Yue Guan , Qifan Zhang , Panagiotis Tsiotras

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

计算机科学与博弈论 · 计算机科学 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

We address a multi-class traffic model, for which we computationally assess the ability of mean-field games (MFGs) to yield approximate Nash equilibria for traffic flow games of intractable large finite-players. We introduce ad hoc…

最优化与控制 · 数学 2025-03-28 Amal Machtalay , Abderrahmane Habbal , Ahmed Ratnani , Imad Kissami

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…

计算机科学与博弈论 · 计算机科学 2025-10-01 Sam Ganzfried

Fully autonomous vehicles promise enhanced safety and efficiency. However, ensuring reliable operation in challenging corner cases requires control algorithms capable of performing at the vehicle limits. We address this requirement by…

机器人学 · 计算机科学 2025-08-14 Grzegorz Czechmanowski , Jan Węgrzynowski , Piotr Kicki , Krzysztof Walas

We address the generalized Nash equilibrium seeking problem in a partial-decision information scenario, where each agent can only exchange information with some neighbors, although its cost function possibly depends on the strategies of all…

最优化与控制 · 数学 2021-12-14 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

In this study, we present models where participants strategically select their risk levels and earn corresponding rewards, mirroring real-world competition across various sectors. Our analysis starts with a normal form game involving two…

计算金融 · 定量金融 2023-05-31 Louis Abraham

Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…

计算机科学与博弈论 · 计算机科学 2025-12-24 Fatemeh Fardno , S. Rasoul Etesami

We develop a scheme based on active learning to compute equilibria in a generalized Nash equilibrium problem (GNEP). Specifically, an external observer (or entity), with little knowledge on the multi-agent process at hand, collects sensible…

最优化与控制 · 数学 2025-05-08 Barbara Franci , Filippo Fabiani , Alberto Bemporad

Nash equilibrium has long been a desired solution concept in multi-player games, especially for those on continuous strategy spaces, which have attracted a rapidly growing amount of interests due to advances in research applications such as…

计算机科学与博弈论 · 计算机科学 2019-10-29 Zehao Dou , Xiang Yan , Dongge Wang , Xiaotie Deng