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相关论文: Point n Move: Designing a Glove-Based Pointing Dev…

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Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

人机交互 · 计算机科学 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert

Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays…

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

人机交互 · 计算机科学 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Recent trend of touch-screen devices produces an accessibility barrier for visually impaired people. On the other hand, these devices come with sensors such as accelerometer. This calls for new approaches to human computer interface (HCI).…

人机交互 · 计算机科学 2016-04-27 Dogukan Erenel , Haluk O. Bingol

While walking meetings offer a healthy alternative to sit-down meetings, they also pose practical challenges. Taking notes is difficult while walking, which limits the potential of walking meetings. To address this, we designed the Walking…

人机交互 · 计算机科学 2023-04-06 Luke Haliburton , Natalia Bartłomiejczyk , Paweł W. Woźniak , Albrecht Schmidt , Jasmin Niess

Pointing gestures are a common interaction method used in Human-Robot Collaboration for various tasks, ranging from selecting targets to guiding industrial processes. This study introduces a method for localizing pointed targets within a…

机器人学 · 计算机科学 2025-06-30 Noora Sassali , Roel Pieters

Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Controlling hand exoskeletons to assist individuals with grasping tasks poses a challenge due to the difficulty in understanding user intentions. We propose that most daily grasping tasks during activities of daily living (ADL) can be…

机器人学 · 计算机科学 2024-03-20 Chen Hu , Shirui Lyu , Eojin Rho , Daekyum Kim , Shan Luo , Letizia Gionfrida

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Many technologies have been developed in recent years to present audiovisual information in new ways, but developing an information presentation interface to convey tactile information is still a challenge. We propose a tactile device using…

人机交互 · 计算机科学 2021-09-13 Shogo Yoshida , Haoran Xie , Kazunori Miyata

We present a new mouse cursor designed to facilitate the use of the mouse by people with peripheral vision loss. The pointer consists of a collection of converging straight lines covering the whole screen and following the position of the…

人机交互 · 计算机科学 2021-03-08 Maxime Ambard

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

人机交互 · 计算机科学 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

Grasping is a fundamental skill for interacting with and manipulating objects in the environment. However, this ability can be challenging for individuals with hand impairments. Soft hand exoskeletons designed to assist grasping can enhance…

机器人学 · 计算机科学 2025-04-07 Chen Hu , Enrica Tricomi , Eojin Rho , Daekyum Kim , Lorenzo Masia , Shan Luo , Letizia Gionfrida

Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…

人机交互 · 计算机科学 2016-01-18 Julian Ramos , Zhen Li , Johana Rosas , Nikola Banovic , Jennifer Mankoff , Anind Dey

Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…

计算机视觉与模式识别 · 计算机科学 2022-07-07 Finlay McKinnon , David Ada Adama , Pedro Machado , Isibor Kennedy Ihianle

Over the past decade, the demand for communication devices has increased among individuals with mobility and speech impairments. Eye-gaze tracking has emerged as a promising solution for hands-free communication; however, traditional…

人机交互 · 计算机科学 2025-08-26 Yogesh Kumar Meena , Manish Salvi

We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…

人机交互 · 计算机科学 2011-10-13 Steven Bergner , Matthew Crider , Arthur E. Kirkpatrick , Torsten Möller

Wearable e-textile interfaces require gesture recognition capabilities but face severe constraints in power consumption, computational capacity, and form factor that make traditional deep learning impractical. While lightweight…

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