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相关论文: Virtual Reality for Action Evaluation

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Human activity recognition (HAR) by wearable sensor devices embedded in the Internet of things (IOT) can play a significant role in remote health monitoring and emergency notification, to provide healthcare of higher standards. The purpose…

机器学习 · 计算机科学 2022-01-24 M. Abid , A. Khabou , Y. Ouakrim , H. Watel , S. Chemkhi , A. Mitiche , A. Benazza-Benyahia , N. Mezghani

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

人机交互 · 计算机科学 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

人机交互 · 计算机科学 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

The research of a socially assistive robot has a potential to augment and assist physical therapy sessions for patients with neurological and musculoskeletal problems (e.g. stroke). During a physical therapy session, generating personalized…

Critical VR applications in domains such as healthcare, education, and finance that use traditional credentials, such as PIN, password, or multi-factor authentication, stand the chance of being compromised if a malicious person acquires the…

计算机视觉与模式识别 · 计算机科学 2025-02-10 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis often requires an effective task handover - the transfer of…

人机交互 · 计算机科学 2026-02-24 Zhengtai Gou , Junxiao Long , Tao Lu , Jian Zhao , Yalong Yang

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

人机交互 · 计算机科学 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

人机交互 · 计算机科学 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

A survey is presented focused on using pose estimation techniques in Emotional recognition using various technologies normal cameras, and depth cameras for real-time, and the potential use of VR and inputs including images, videos, and…

计算机视觉与模式识别 · 计算机科学 2024-11-20 Leina Elansary , Zaki Taha , Walaa Gad

This paper introduces the Ambient Intelligence Rehabilitation Support (AIRS) framework, an advanced artificial intelligence-based solution tailored for home rehabilitation environments. AIRS integrates cutting-edge technologies, including…

人机交互 · 计算机科学 2025-07-14 Gábor Baranyi , Zsolt Csibi , Kristian Fenech , Áron Fóthi , Zsófia Gaál , Joul Skaf , András Lőrincz

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-robot interaction (HRI) research is progressively addressing multi-party scenarios, where a robot interacts with more than one human user at the same time. Conversely, research is still at an early stage for human-robot collaboration.…

机器学习 · 计算机科学 2023-11-16 Francesco Semeraro , Jon Carberry , Angelo Cangelosi

Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces (e.g., public transport). We introduce FingerMapper, mapping…

人机交互 · 计算机科学 2023-02-24 Wen-Jie Tseng , Samuel Huron , Eric Lecolinet , Jan Gugenheimer

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and…

计算机视觉与模式识别 · 计算机科学 2024-12-23 Antonios Gasteratos , Stavros N. Moutsis , Konstantinos A. Tsintotas , Yiannis Aloimonos

Conjoined collaborative robots, functioning as supernumerary robotic bodies (SRBs), can enhance human load tolerance abilities. However, in tasks involving physical interaction with humans, users may still adopt awkward, non-ergonomic…

机器人学 · 计算机科学 2026-02-02 Theodora Kastritsi , Marta Lagomarsino , Arash Ajoudani

Technologies can support people with early onset dementia (PwD) to aid them in Instrumental Activities of Daily Living (IADL). The integration of physical and virtual realities in Mixed reality technologies (MRTs) could provide scalable and…

人机交互 · 计算机科学 2021-07-16 Shital Desai , Arlene Astell

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Physical therapy (PT) is crucial in helping older adults manage chronic conditions and weakening muscles, but older adults face increasing challenges that can impact their PT experience, including increased fatigue, memory loss, and…

人机交互 · 计算机科学 2025-09-19 Jade Kandel , Sriya Kasumarthi , Danielle Szafir

Real-time human activity recognition plays an essential role in real-world human-centered robotics applications, such as assisted living and human-robot collaboration. Although previous methods based on skeletal data to encode human poses…

计算机视觉与模式识别 · 计算机科学 2020-04-08 Brian Reily , Qingzhao Zhu , Christopher Reardon , Hao Zhang

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

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