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Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during…

人机交互 · 计算机科学 2025-02-17 Ryoya Komatsu , Ayumu Ogura , Shigeo Yoshida , Kazutoshi Tanaka , Yuichi Itoh

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

This paper brings into discussion some of the most relevant technological challenges involving haptic systems in medical education. One of these challenges is choosing the suitable haptic hardware, API or framework for developing a…

人机交互 · 计算机科学 2018-11-20 Felix G. Hamza-Lup , Dorin M. Popovici , Crenguta M. Bogdan

We propose a deep visuo-tactile model for realtime estimation of the liquid inside a deformable container in a proprioceptive way.We fuse two sensory modalities, i.e., the raw visual inputs from the RGB camera and the tactile cues from our…

机器人学 · 计算机科学 2022-08-17 Fan Zhu , Ruixing Jia , Lei Yang , Youcan Yan , Zheng Wang , Jia Pan , Wenping Wang

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on…

机器人学 · 计算机科学 2025-10-06 Ruo Chen , David Blow , Adnan Abdullah , Md Jahidul Islam

In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed…

计算机视觉与模式识别 · 计算机科学 2024-03-14 Anton Agafonov , Lihi Zelnik-Manor

Accurately modeling local surface properties of objects is crucial to many robotic applications, from grasping to material recognition. Surface properties like friction are however difficult to estimate, as visual observation of the object…

机器人学 · 计算机科学 2025-01-09 Tran Nguyen Le , Francesco Verdoja , Fares J. Abu-Dakka , Ville Kyrki

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In…

人机交互 · 计算机科学 2019-07-12 Andrey Krekhov , Sebastian Cmentowski , Jens Krüger

Humans can leverage physical interaction to teach robot arms. As the human kinesthetically guides the robot through demonstrations, the robot learns the desired task. While prior works focus on how the robot learns, it is equally important…

This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics…

人机交互 · 计算机科学 2020-02-21 Matti Pouke , Katherine J. Mimnaugh , Timo Ojala , Steven M. LaValle

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Blind and low-vision (BLV) individuals experience lower levels of physical activity (PA) compared to sighted peers due to a lack of accessible, engaging exercise options. Existing solutions often rely on auditory cues but do not fully…

人机交互 · 计算机科学 2025-08-05 Sanchita S. Kamath , Omar Khan , Anurag Choudhary , Jan Meyerhoff-Liang , Soyoung Choi , JooYoung Seo

With the rise of wearables, haptic interfaces are increasingly favored to communicate information in an ambient manner. Despite this expectation, existing guidelines are developed in studies where the participant's focus is entirely on the…

人机交互 · 计算机科学 2020-06-04 Nava Haghighi , Nathalie Vladis , Yuanbo Liu , Arvind Satyanarayan

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

计算机与社会 · 计算机科学 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical…

人机交互 · 计算机科学 2021-01-18 Wenge Xu , Hai-Ning Liang , Kangyou Yu , Nilufar Baghaei

In exhibition hybrid spaces, scale consistency between real and virtual spaces is crucial for user immersion. However, there is currently a lack of systematic research to determine appropriate virtual-to-real mapping ratios. This study…

人机交互 · 计算机科学 2025-07-23 Qiong Wu , Yan Dong , Zipeng Zhang , Ruochen Hu

Despite non-co-location, haptic stimulation at the wrist can potentially provide feedback regarding interactions at the fingertips without encumbering the user's hand. Here we investigate how two types of skin deformation at the wrist…

机器人学 · 计算机科学 2022-04-13 Mine Sarac , Massimiliano di Luca , Allison M. Okamura

Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

系统与控制 · 计算机科学 2011-08-10 Daohang Sha , James S Thomas

As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

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