中文
相关论文

相关论文: Innovative Weight Simulation in Virtual Reality Cu…

200 篇论文

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Accurately instructing posture and the position of the body's center of gravity is challenging. In this study, we propose a system that utilizes haptic feedback to induce the Center of Pressure (CoP) movement. The Wii Balance Board is…

人机交互 · 计算机科学 2024-10-08 Yohei Kawasaki , Yuta Sugiura

Previous works on Human Pose and Shape Estimation (HPSE) from RGB images can be broadly categorized into two main groups: parametric and non-parametric approaches. Parametric techniques leverage a low-dimensional statistical body model for…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Guénolé Fiche , Simon Leglaive , Xavier Alameda-Pineda , Antonio Agudo , Francesc Moreno-Noguer

One of the key challenges in the field of haptic research is designing plausible stimuli using haptic interfaces with limited degrees of freedom. Although the plausible approach, which simplifies and/or exaggerates stimuli to enhance…

人机交互 · 计算机科学 2024-11-11 Ryotaro Ishikawa , Taku Hachisu

Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…

人机交互 · 计算机科学 2025-04-11 Panagiotis Kourtesis , Andrea Lizarraga , Sarah E. MacPherson

Unlike traditional robotic hands, underactuated compliant hands are challenging to model due to inherent uncertainties. Consequently, pose estimation of a grasped object is usually performed based on visual perception. However, visual…

机器人学 · 计算机科学 2024-01-18 Osher Azulay , Inbar Ben-David , Avishai Sintov

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

人机交互 · 计算机科学 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

This work presents an evaluation study using a force feedback evaluation framework for a novel direct needle force volume rendering concept in the context of liver puncture simulation. PTC/PTCD puncture interventions targeting the bile…

图形学 · 计算机科学 2017-05-23 Andre Mastmeyer , Dirk Fortmeier , Heinz Handels

Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…

计算机与社会 · 计算机科学 2024-07-02 Aldo Gordillo , Daniel López-Fernández , Jesús Mayor

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

密码学与安全 · 计算机科学 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Soft robotic grippers facilitate contact-rich manipulation, including robust grasping of varied objects. Yet the beneficial compliance of a soft gripper also results in significant deformation that can make precision manipulation…

Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR…

机器人学 · 计算机科学 2024-03-26 Negin Heravi , Heather Culbertson , Allison M. Okamura , Jeannette Bohg

The growing importance of real-time simulation in the medical field has exposed the limitations and bottlenecks inherent in the digital representation of complex biological systems. This paper presents a novel methodology aimed at advancing…

机器学习 · 计算机科学 2024-12-17 Lucas Tesán , David González , Pedro Martins , Elías Cueto

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Bisimulation metric has long been regarded as an effective control-related representation learning technique in various reinforcement learning tasks. However, in this paper, we identify two main issues with the conventional bisimulation…

机器学习 · 计算机科学 2025-09-23 Leiji Zhang , Zeyu Wang , Xin Li , Yao-Hui Li

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Thermal sensations are central to how we experience the world, yet most virtual and extended reality systems fail to simulate them effectively. While hardware-based thermal displays can provide accurate temperature changes, they are often…

人机交互 · 计算机科学 2025-09-03 Yannick Weiss , Marlene Eder , Oguzhan Cesur , Steeven Villa

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…

人机交互 · 计算机科学 2024-09-11 Hamza Afzaal , Usman Alim

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known long-term benefits. This challenge often arises not from…

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative…

机器人学 · 计算机科学 2026-05-05 Lukas Rustler , Matej Hoffmann