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相关论文: Aquatic-GS: A Hybrid 3D Representation for Underwa…

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The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Huapeng Li , Wenxuan Song , Tianao Xu , Alexandre Elsig , Jonas Kulhanek

Underwater 3D reconstruction and appearance restoration are hindered by the complex optical properties of water, such as wavelength-dependent attenuation and scattering. Existing Neural Radiance Fields (NeRF)-based methods struggle with…

计算机视觉与模式识别 · 计算机科学 2026-01-28 Xinrui Zhang , Yufeng Wang , Shuangkang Fang , Zesheng Wang , Dacheng Qi , Wenrui Ding

Novel view synthesis for underwater scene reconstruction presents unique challenges due to complex light-media interactions. Optical scattering and absorption in water body bring inhomogeneous medium attenuation interference that disrupts…

计算机视觉与模式识别 · 计算机科学 2026-05-14 Jieyu Yuan , Yujun Li , Yuanlin Zhang , Chunle Guo , Xiongxin Tang , Ruixing Wang , Chongyi Li

In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes,…

计算机视觉与模式识别 · 计算机科学 2025-11-04 Nir Mualem , Roy Amoyal , Oren Freifeld , Derya Akkaynak

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Haoran Wang , Nantheera Anantrasirichai , Fan Zhang , David Bull

We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Daniel Yang , John J. Leonard , Yogesh Girdhar

3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for 3D scene representation, providing rapid rendering speeds and high fidelity. As 3DGS gains prominence, safeguarding its intellectual property becomes increasingly crucial…

密码学与安全 · 计算机科学 2024-12-10 Yuqi Tan , Xiang Liu , Shuzhao Xie , Bin Chen , Shu-Tao Xia , Zhi Wang

In 3D reconstruction of underwater scenes, traditional methods based on atmospheric optical models cannot effectively deal with the selective attenuation of light wavelengths and the effect of suspended particle scattering, which are unique…

图形学 · 计算机科学 2025-08-14 Jiachen Li , Guangzhi Han , Jin Wan , Yuan Gao , Delong Han

Underwater 3D scene reconstruction faces severe challenges from light absorption, scattering, and turbidity, which degrade geometry and color fidelity in traditional methods like Neural Radiance Fields (NeRF). While NeRF extensions such as…

计算机视觉与模式识别 · 计算机科学 2025-08-11 Wenpeng Xing , Jie Chen , Zaifeng Yang , Changting Lin , Jianfeng Dong , Chaochao Chen , Xun Zhou , Meng Han

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations…

计算机视觉与模式识别 · 计算机科学 2026-04-23 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

Underwater scene reconstruction is a critical tech-nology for underwater operations, enabling the generation of 3D models from images captured by underwater platforms. However, the quality of underwater images is often degraded due to…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Junhao Shi , Jisheng Xu , Jianping He , Zhiliang Lin

Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and…

计算机视觉与模式识别 · 计算机科学 2026-04-01 Shijie Lian , Ziyi Zhang , Hua Li , Laurence Tianruo Yang , Mengyu Ren , Debin Liu , Wenhui Wu

Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV)…

计算机视觉与模式识别 · 计算机科学 2026-05-27 Jiangbei Hu , Weichao Song , Shibo Yu , Mohan Wang , Zihan Yi , Rui Wu , Mingkang Xiang , Na Lei , Shengfa Wang , Zhongxuan Luo , Ying He

We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations…

计算机视觉与模式识别 · 计算机科学 2025-08-01 Shuangkang Fang , I-Chao Shen , Takeo Igarashi , Yufeng Wang , ZeSheng Wang , Yi Yang , Wenrui Ding , Shuchang Zhou

Reconstructing realistic underwater scenes from underwater video remains a meaningful yet challenging task in the multimedia domain. The inherent spatiotemporal degradations in underwater imaging, including caustics, flickering,…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Shaohua Liu , Ning Gao , Zuoya Gu , Hongkun Dou , Yue Deng , Hongjue Li

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

计算机视觉与模式识别 · 计算机科学 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

The research on neural radiance fields for new view synthesis has experienced explosive growth with the development of new models and extensions. The NERF algorithm, suitable for underwater scenes or scattering media, is also evolving.…

计算机视觉与模式识别 · 计算机科学 2023-12-15 Zhuoyifan Zhang , Lu Zhang , Liang Wang , Haoming Wu

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

计算机视觉与模式识别 · 计算机科学 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

计算机视觉与模式识别 · 计算机科学 2024-09-06 Shen Chen , Jiale Zhou , Lei Li
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