中文
相关论文

相关论文: Skill Issues: An Analysis of CS:GO Skill Rating Sy…

200 篇论文

-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper…

计算机科学与博弈论 · 计算机科学 2015-11-09 Marie-Liesse Cauwet , Olivier Teytaud , Hua-Min Liang , Shi-Jim Yen , Hung-Hsuan Lin , I-Chen Wu , Tristan Cazenave , Abdallah Saffidine

As Large Language Models (LLMs) transition from text processors to autonomous agents, evaluating their social reasoning in embodied multi-agent settings becomes critical. We introduce SocialGrid, an embodied multi-agent environment inspired…

人工智能 · 计算机科学 2026-04-20 Hikaru Shindo , Hanzhao Lin , Lukas Helff , Patrick Schramowski , Kristian Kersting

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

机器学习 · 计算机科学 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

The Reinforcement Learning field is strong on achievements and weak on reapplication; a computer playing GO at a super-human level is still terrible at Tic-Tac-Toe. This paper asks whether the method of training networks improves their…

神经与进化计算 · 计算机科学 2023-03-28 Brad Windsor , Brandon O'Shea , Mengxi Wu

Prerequisite skills - foundational competencies required before mastering more advanced concepts - are important for supporting effective learning, assessment, and skill-gap analysis. Traditionally curated by domain experts, these…

信息检索 · 计算机科学 2025-07-25 Ngoc Luyen Le , Marie-Hélène Abel

The adversarial subproblem in two-stage adaptive robust optimization (ARO), which identifies the worst-case uncertainty realization, is a major computational bottleneck. This difficulty is exacerbated when the recourse value function is…

系统与控制 · 电气工程与系统科学 2026-03-25 Zhiyi Zhou , Ján Drgoňa , Yury Dvorkin

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…

机器学习 · 计算机科学 2017-12-05 Chen-Yu Wei , Yi-Te Hong , Chi-Jen Lu

Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…

计算机科学与博弈论 · 计算机科学 2024-01-10 N'yoma Diamond , Fabricio Murai

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

人工智能 · 计算机科学 2020-08-25 Tristan Cazenave

In fantasy sports, strategic thinking-not mere luck-often defines who wins and who falls short. As fantasy cricket grows in popularity across India, understanding whether success stems from skill or chance has become both an analytical and…

应用统计 · 统计学 2025-12-23 Supratim Das , Sarthak Sarkar , Subhamoy Maitra , Tridib Mukherjee

As machine learning (ML) systems increasingly permeate high-stakes settings such as healthcare, transportation, military, and national security, concerns regarding their reliability have emerged. Despite notable progress, the performance of…

机器学习 · 计算机科学 2023-08-01 Anthony Corso , David Karamadian , Romeo Valentin , Mary Cooper , Mykel J. Kochenderfer

This paper addresses the problem of robust estimation in gossip algorithms over arbitrary communication graphs. Gossip algorithms are fully decentralized, relying only on local neighbor-to-neighbor communication, making them well-suited for…

机器学习 · 统计学 2026-01-01 Anna Van Elst , Igor Colin , Stephan Clémençon

Training large language model (LLM) agents for adversarial games is often driven by episodic objectives such as win rate. In long-horizon settings, however, payoffs are shaped by latent strategic externalities that evolve over time, so…

机器学习 · 计算机科学 2026-02-10 Boyang Xia , Weiyou Tian , Qingnan Ren , Jiaqi Huang , Jie Xiao , Shuo Lu , Kai Wang , Lynn Ai , Eric Yang , Bill Shi

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

Offline model-based optimization (MBO) aims to identify a design that maximizes a black-box function using only a fixed, pre-collected dataset of designs and their corresponding scores. A common approach in offline MBO is to train a…

机器学习 · 计算机科学 2025-05-05 Rong-Xi Tan , Ke Xue , Shen-Huan Lyu , Haopu Shang , Yao Wang , Yaoyuan Wang , Sheng Fu , Chao Qian

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…

人机交互 · 计算机科学 2025-07-09 Ben Boudaoud , Josef Spjut , Joohwan Kim , Arjun Madhusudan , Benjamin Watson

Offline model-based optimization (MBO) seeks to discover high-performing designs using only a fixed dataset of past evaluations. Most existing methods rely on learning a surrogate model via regression and implicitly assume that good…

机器学习 · 计算机科学 2026-03-05 Shen-Huan Lyu , Rong-Xi Tan , Ke Xue , Yi-Xiao He , Yu Huang , Qingfu Zhang , Chao Qian

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…

音频与语音处理 · 电气工程与系统科学 2026-05-04 Kai-Wei Chang , En-Pei Hu , Chun-Yi Kuan , Wenze Ren , Wei-Chih Chen , Guan-Ting Lin , Yu Tsao , Shao-Hua Sun , Hung-yi Lee , James Glass

Rating systems play a vital role in the exponential growth of service-oriented markets. As highly rated online services usually receive substantial revenue in the markets, malicious sellers seek to boost their service evaluation by…

计算机科学与博弈论 · 计算机科学 2022-03-01 Xin Zhou , Shigeo Matsubara , Yuan Liu , Qidong Liu