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相关论文: Skill Issues: An Analysis of CS:GO Skill Rating Sy…

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The growing reproducibility crisis in machine learning has brought forward a need for careful examination of research findings. This paper investigates the claims made by Lei et al. (2023) regarding their proposed method, LICO, for…

计算机视觉与模式识别 · 计算机科学 2024-10-21 Luan Fletcher , Robert van der Klis , Martin Sedláček , Stefan Vasilev , Christos Athanasiadis

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty…

人工智能 · 计算机科学 2021-12-10 Tim Pearce , Jun Zhu

Optimization problems routinely depend on uncertain parameters that must be predicted before a decision is made. Classical robust and regret formulations are designed to handle erroneous predictions and can provide statistical error bounds…

最优化与控制 · 数学 2026-03-30 Jannis Kurtz , Bart P. G. van Parys

The rapid adoption of generative AI-powered search engines, such as ChatGPT, Perplexity, and Gemini, is fundamentally reshaping information retrieval. We are witnessing a critical shift from traditional ranked lists to synthesized,…

信息检索 · 计算机科学 2026-03-18 Julen Oruesagasti

Benchmarks are a useful tool for empirical performance comparisons. However, one of the main shortcomings of existing benchmarks is that it remains largely unclear how they relate to real-world problems. What does an algorithm's performance…

神经与进化计算 · 计算机科学 2020-04-15 Koen van der Blom , Timo M. Deist , Tea Tušar , Mariapia Marchi , Yusuke Nojima , Akira Oyama , Vanessa Volz , Boris Naujoks

As large language model (LLM) agents become more prevalent in real world social settings, social intelligence will play an increasingly critical role. But social intelligence is still a poorly defined construct, for humans and artificial…

计算机与社会 · 计算机科学 2026-04-13 David Shoresh , Sarit Kraus , Yonatan Loewenstein

Throughout the history of software, evolution has occurred in cycles of rise and fall driven by competition, and open-source software (OSS) is no exception. This cycle is accelerating, particularly in rapidly evolving domains such as web…

软件工程 · 计算机科学 2026-02-20 Yuki Takei , Toshiaki Aoki , Chaiyong Ragkhitwetsagul

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

人工智能 · 计算机科学 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

In this paper, we investigate the capability of the universal Kriging (UK) model for single-objective global optimization applied within an efficient global optimization (EGO) framework. We implemented this combined UK-EGO framework and…

机器学习 · 统计学 2018-03-26 Pramudita Satria Palar , Koji Shimoyama

Offline design optimization problem arises in numerous science and engineering applications including material and chemical design, where expensive online experimentation necessitates the use of in silico surrogate functions to predict and…

机器学习 · 计算机科学 2025-03-05 Minh Hoang , Azza Fadhel , Aryan Deshwal , Janardhan Rao Doppa , Trong Nghia Hoang

Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce…

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled…

机器学习 · 计算机科学 2025-02-14 Seohong Park , Kevin Frans , Benjamin Eysenbach , Sergey Levine

Long-horizon LLM agents leave traces that could become reusable experience, but raw trajectories are noisy and hard to govern. We treat Agent Skills as an experience schema that couples executable scripts, with non-executable guidance on…

计算与语言 · 计算机科学 2026-05-19 Hongyi Liu , Haoyan Yang , Tao Jiang , Bo Tang , Feiyu Xiong , Zhiyu Li

Understanding labour market dynamics requires accurately identifying the skills required for and possessed by the workforce. Automation techniques are increasingly being developed to support this effort. However, automatically extracting…

计算与语言 · 计算机科学 2023-08-31 Benjamin Clavié , Guillaume Soulié

Heuristic optimisation algorithms explore the search space by sampling solutions, evaluating their fitness, and biasing the search in the direction of promising solutions. However, in many cases, this fitness function involves executing…

神经与进化计算 · 计算机科学 2024-10-07 Pablo S. Naharro , Pablo Toharia , Antonio LaTorre , José-María Peña

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

We suggest an improvement of the Elo rating system. Whereas Elo's theoretical background remains unaffected, we significantly change the way in which rating values are adjusted. It turns out that the modified system behaves much more…

经典分析与常微分方程 · 数学 2018-01-17 Fabian Langholf

The Worldwide LHC Computing Grid (WLCG) provides the robust computing infrastructure essential for the LHC experiments by integrating global computing resources into a cohesive entity. Simulations of different compute models present a…

分布式、并行与集群计算 · 计算机科学 2025-10-14 Larissa Schmid , Maximilian Horzela , Valerii Zhyla , Manuel Giffels , Günter Quast , Anne Koziolek

In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple…

机器学习 · 计算机科学 2020-03-03 Zehong Cao , Chin-Teng Lin

Concurrent stochastic games (CSGs) are an ideal formalism for modelling probabilistic systems that feature multiple players or components with distinct objectives making concurrent, rational decisions. Examples include communication or…

计算机科学中的逻辑 · 计算机科学 2020-07-27 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos