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We consider ways to construct a transducer for a given set of input word to output symbol pairs. This is motivated by the need for representing game playing programs in a low-level mathematical format that can be analyzed by algebraic…

形式语言与自动机理论 · 计算机科学 2025-02-13 Attila Egri-Nagy , Chrystopher L. Nehaniv

Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual Try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities,…

计算机视觉与模式识别 · 计算机科学 2023-05-05 Ruihan Gao , Wenzhen Yuan , Jun-Yan Zhu

When giving automated feedback to a student working on a beginner's exercise, many programming tutors run into a completeness problem. On the one hand, we want a student to experiment freely. On the other hand, we want a student to write…

人机交互 · 计算机科学 2020-11-17 Niek Mulleners , Johan Jeuring , Bastiaan Heeren

Program analysis is a technique to reason about programs without executing them, and it has various applications in compilers, integrated development environments, and security. In this work, we present a machine learning pipeline that…

编程语言 · 计算机科学 2017-11-06 Wasuwee Sodsong , Bernhard Scholz , Sanjay Chawla

Formal methods apply algorithms based on mathematical principles to enhance the reliability of systems. It would only be natural to try to progress from verification, model checking or testing a system against its formal specification into…

软件工程 · 计算机科学 2014-02-28 Gal Katz , Doron Peled

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

计算机与社会 · 计算机科学 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

计算机与社会 · 计算机科学 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

人工智能 · 计算机科学 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

密码学与安全 · 计算机科学 2024-03-05 Chenxiao Zhou

Enabling Large Language Models (LLMs) to effectively utilize tools in multi-turn interactions is essential for building capable autonomous agents. However, acquiring diverse and realistic multi-turn tool-use data remains a significant…

计算与语言 · 计算机科学 2026-01-16 Zhihao Xu , Rumei Li , Jiahuan Li , Rongxiang Weng , Jingang Wang , Xunliang Cai , Xiting Wang

Teaching industry staff on cybersecurity issues is a fundamental activity that must be undertaken in order to guarantee the delivery of successful and robust products to market. Much research attention has been devoted to this topic over…

软件工程 · 计算机科学 2021-01-07 Tiago Espinha Gasiba , Kristian Beckers , Santiago Suppan , Filip Rezabek

Programming has become an essential component of K-12 education and serves as a pathway for developing computational thinking skills. Given the complexity of programming and the advanced skills it requires, previous research has introduced…

人机交互 · 计算机科学 2024-12-13 Yunnong Chen , Shuhong Xiao , Yaxuan Song , Zejian Li , Lingyun Sun , Liuqing Chen

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

人机交互 · 计算机科学 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in…

人机交互 · 计算机科学 2025-08-19 Long Ling , Xinyi Chen , Ruoyu Wen , Toby Jia-Jun Li , Ray LC

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt