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Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

机器学习 · 计算机科学 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Transformers have excelled in natural language processing and computer vision, paving their way to sensor-based Human Activity Recognition (HAR). Previous studies show that transformers outperform their counterparts exclusively when they…

机器学习 · 计算机科学 2024-10-18 Clayton Souza Leite , Henry Mauranen , Aziza Zhanabatyrova , Yu Xiao

Capturing users' precise preferences is of great importance in various recommender systems (eg., e-commerce platforms), which is the basis of how to present personalized interesting product lists to individual users. In spite of significant…

信息检索 · 计算机科学 2021-10-11 Lianghao Xia , Chao Huang , Yong Xu , Peng Dai , Bo Zhang , Liefeng Bo

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

A fundamental step in the development of machine learning models commonly involves the tuning of hyperparameters, often leading to multiple model training runs to work out the best-performing configuration. As machine learning tasks and…

机器学习 · 计算机科学 2024-12-12 Daniel Geissler , Bo Zhou , Sungho Suh , Paul Lukowicz

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

信息检索 · 计算机科学 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in…

计算机科学与博弈论 · 计算机科学 2021-09-28 Peter Xenopoulos , Bruno Coelho , Claudio Silva

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

分布式、并行与集群计算 · 计算机科学 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

The pervasive uncertainty and dynamic nature of real-world environments present significant challenges for the widespread implementation of machine-driven Intelligent Decision-Making (IDM) systems. Consequently, IDM should possess the…

人工智能 · 计算机科学 2023-05-17 Ying Wen , Ziyu Wan , Ming Zhou , Shufang Hou , Zhe Cao , Chenyang Le , Jingxiao Chen , Zheng Tian , Weinan Zhang , Jun Wang

Networked public goods games model scenarios in which self-interested agents decide whether or how much to invest in an action that benefits not only themselves, but also their network neighbors. Examples include vaccination, security…

计算机科学与博弈论 · 计算机科学 2021-09-03 David Kempe , Sixie Yu , Yevgeniy Vorobeychik

We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns…

机器人学 · 计算机科学 2020-09-30 Nils Wilde , Dana Kulic , Stephen L. Smith

Meter-level load forecasting is crucial for efficient energy management and power system planning for Smart Grids (SGs), in tasks associated with regulation, dispatching, scheduling, and unit commitment of power grids. Although a variety of…

Deep reinforcement learning (DRL) techniques have become increasingly used in various fields for decision-making processes. However, a challenge that often arises is the trade-off between both the computational efficiency of the…

机器学习 · 计算机科学 2023-08-21 Anthony Kobanda , Valliappan C. A. , Joshua Romoff , Ludovic Denoyer

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

机器学习 · 计算机科学 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

机器学习 · 计算机科学 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

Incentive mechanism is crucial for federated learning (FL) when rational clients do not have the same interests in the global model as the server. However, due to system heterogeneity and limited budget, it is generally impractical for the…

计算机科学与博弈论 · 计算机科学 2023-04-18 Bing Luo , Yutong Feng , Shiqiang Wang , Jianwei Huang , Leandros Tassiulas

The latest generation of games and pervasive communication technologies poses challenges in service management and Service-Level Agreement compliance for mobile users. State-of-the-art edge-gaming techniques enhance throughput, reduce…

分布式、并行与集群计算 · 计算机科学 2025-07-25 Bruno Marques da Silva , Larissa Ferreira Rodrigues Moreira , Flávio de Oliveira Silva , Rodrigo Moreira

Understanding human behavior in urban environments is a crucial field within city sciences. However, collecting accurate behavioral data, particularly in newly developed areas, poses significant challenges. Recent advances in generative…