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The Transformer is a highly successful deep learning model that has revolutionised the world of artificial neural networks, first in natural language processing and later in computer vision. This model is based on the attention mechanism…

机器学习 · 计算机科学 2023-05-09 Riccardo Ughi , Eugenio Lomurno , Matteo Matteucci

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

Reactive power compensation is an important challenge in current and future smart power systems. However, in the context of reactive power compensation, most existing studies assume that customers can assess their compensation value, i.e.,…

计算机科学与博弈论 · 计算机科学 2017-01-13 Yunpeng Wang , Walid Saad , Arif I. Sarwat , Choong Seon Hong

Online social networks have been one of the most effective platforms for marketing and advertising. Through "word of mouth" effects, information or product adoption could spread from some influential individuals to millions of users in…

社会与信息网络 · 计算机科学 2023-05-17 Tiantian Chen , Bin Liu , Wenjing Liu , Qizhi Fang , Jing Yuan , Weili Wu

The evolution of digital technology and the increasing popularity of sports inspired the innovators to take the experience of users with a proclivity towards sports to a whole new different level, by introducing Fantasy Sports Platforms…

机器学习 · 计算机科学 2022-09-16 Sachin Kumar S , Prithvi HV , C Nandini

The exchange of digital goods has become a significant aspect of the global economy, with digital products offering inexpensive reproduction and distribution. In-game objects, a type of digital currency, have emerged as tradable commodities…

人机交互 · 计算机科学 2024-07-09 Georg Arbesser-Rastburg , Thomas Olip , Johanna Pirker

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration…

Learning effective embedding has been proved to be useful in many real-world problems, such as recommender systems, search ranking and online advertisement. However, one of the challenges is data sparsity in learning large-scale item…

机器学习 · 计算机科学 2019-05-27 Yi Ouyang , Bin Guo , Xing Tang , Xiuqiang He , Jian Xiong , Zhiwen Yu

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over…

人工智能 · 计算机科学 2025-12-03 Ran Zhang , Kun Ouyang , Tiancheng Ma , Yida Yang , Dong Fang

Many real-world human behaviors can be characterized as a sequential decision making processes, such as urban travelers choices of transport modes and routes (Wu et al. 2017). Differing from choices controlled by machines, which in general…

人工智能 · 计算机科学 2019-07-12 Guojun Wu , Yanhua Li , Zhenming Liu , Jie Bao , Yu Zheng , Jieping Ye , Jun Luo

Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…

机器学习 · 计算机科学 2018-10-12 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

As microstructure property models improve, additional information from crystallographic degrees of freedom and grain boundary networks (GBNs) can be included in microstructure design problems. However, the high dimensional nature of…

材料科学 · 物理学 2024-12-23 Christopher W. Adair , Oliver K. Johnson

Lane changes are complex safety and throughput critical driver actions. Most lane changing models deal with lane-changing maneuvers solely from the merging driver's standpoint and thus ignore driver interaction. To overcome this…

物理与社会 · 物理学 2020-08-11 Kyungwon Kang , Hesham A Rakha

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

In daily fantasy sports, players enter into "contests" where they compete against each other by building teams of athletes that score fantasy points based on what actually occurs in a real-life sports match. For any given sports match,…

信息检索 · 计算机科学 2025-08-21 Madiraju Srilakshmi , Kartavya Kothari , Kamlesh Marathe , Vedavyas Chigurupati , Hitesh Kapoor

Live streaming services are becoming increasingly popular due to real-time interactions and entertainment. Viewers can chat and send comments or virtual gifts to express their preferences for the streamers. Accurately modeling the gifting…

信息检索 · 计算机科学 2024-07-02 Jiaxin Deng , Shiyao Wang , Yuchen Wang , Jiansong Qi , Liqin Zhao , Guorui Zhou , Gaofeng Meng

We present three improvements to the standard model-based RL paradigm based on transformers: (a) "Dyna with warmup", which trains the policy on real and imaginary data, but only starts using imaginary data after the world model has been…

This paper examines the problem of adaptive influence maximization in social networks. As adaptive decision making is a time-critical task, a realistic feedback model has been considered, called myopic. In this direction, we propose the…

社会与信息网络 · 计算机科学 2018-07-09 Guillaume Salha , Nikolaos Tziortziotis , Michalis Vazirgiannis

Social connections play a vital role in improving the performance of recommendation systems (RS). However, incorporating social information into RS is challenging. Most existing models usually consider social influences in a given session,…

信息检索 · 计算机科学 2020-08-12 Liqiang Song , Ye Bi , Mengqiu Yao , Zhenyu Wu , Jianming Wang , Jing Xiao

In goal-conditioned offline reinforcement learning, an agent learns from previously collected data to go to an arbitrary goal. Since the offline data only contains a finite number of trajectories, a main challenge is how to generate more…

机器学习 · 计算机科学 2023-03-07 Wenyan Yang , Joni Pajarinen , Dinging Cai , Joni Kämäräinen