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A new representation of Game Theory is developed in this paper. State of players is represented by a density matrix, and payoff function is a set of hermitian operators, which when applied onto the density matrix give the payoff of players.…

量子物理 · 物理学 2007-05-23 Jinshan Wu

This study proposes a statistically grounded framework for real-time win probability evaluation and player assessment in score-based team sports, based on minute-by-minute cumulative box-score data. We introduce a continuous dominance…

应用统计 · 统计学 2026-02-24 Yasutaka Shimizu , Atsushi Yamanobe

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

We extend the stochastic Perron method to analyze the framework of stochastic target games, in which one player tries to find a strategy such that the state process almost surely reaches a given target no matter which action is chosen by…

概率论 · 数学 2016-04-07 Erhan Bayraktar , Jiaqi Li

Strategic classification studies the problem where self-interested individuals or agents manipulate their response to obtain favorable decision outcomes made by classifiers, typically turning to dishonest actions when they are less costly…

机器学习 · 计算机科学 2026-05-26 Ziyuan Huang , Lina Alkarmi , Mingyan Liu

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

物理与社会 · 物理学 2012-12-07 Shun Motegi , Naoki Masuda

Strategic classification studies the problem where self-interested individuals or agents manipulate their response to obtain favorable decision outcomes made by classifiers, typically turning to dishonest actions when they are less costly…

机器学习 · 计算机科学 2026-05-07 Ziyuan Huang , Lina Alkarmi , Mingyan Liu

Fantasy football is a billion-dollar industry with millions of participants. Under a fixed budget, managers select squads to maximize future Fantasy Premier League (FPL) points. This study formulates lineup selection as data-driven…

计算工程、金融与科学 · 计算机科学 2026-01-06 Danial Ramezani , Tai Dinh

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

计算机科学与博弈论 · 计算机科学 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems…

机器人学 · 计算机科学 2023-10-12 Hongrui Zheng , Zhijun Zhuang , Johannes Betz , Rahul Mangharam

Player ranking can be used to determine the quality of the contributions of a player to a collaborative community. However, collaborative games with no explicit objectives do not support player ranking, as there is no metric to measure the…

计算机科学与博弈论 · 计算机科学 2012-05-16 Luis Quesada , Pablo J. Villacorta

We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…

计算机科学中的逻辑 · 计算机科学 2014-09-29 Jules Hedges , Paulo Oliva , Evguenia Winschel , Viktor Winschel , Philipp Zahn

This paper introduces a score-driven rating system, a generalization of the classical Elo rating system that employs the score, i.e. the gradient of the log-likelihood, as the updating mechanism for player and team ratings. The proposed…

机器学习 · 计算机科学 2026-04-13 Vladimír Holý , Michal Černý

Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…

最优化与控制 · 数学 2018-04-13 Tatiana Tatarenko

In most sports, especially football, most coaches and analysts search for key performance indicators using notational analysis. This method utilizes a statistical summary of events based on video footage and numerical records of goal…

机器学习 · 计算机科学 2022-07-26 Chenyao Li , Stylianos Kampakis , Philip Treleaven

Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep…

人工智能 · 计算机科学 2023-12-04 Hiroshi Nakahara , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…

计算机科学与博弈论 · 计算机科学 2023-11-29 Aya Hamed , Jeff S. Shamma

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

数据分析、统计与概率 · 物理学 2016-06-17 Leto Peel , Aaron Clauset

In this paper, we propose a shot percentage distribution strategy among the players of a basketball team to maximize the score that can be achieved by them. The approach is based on the concepts of game theory related to network flow.

计算机科学与博弈论 · 计算机科学 2023-10-03 Aditya Singh

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…