中文
相关论文

相关论文: Volumetric Surfaces: Representing Fuzzy Geometries…

200 篇论文

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

图形学 · 计算机科学 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

计算机视觉与模式识别 · 计算机科学 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We…

计算机视觉与模式识别 · 计算机科学 2025-05-22 Chinmay Talegaonkar , Yash Belhe , Ravi Ramamoorthi , Nicholas Antipa

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have…

计算机视觉与模式识别 · 计算机科学 2023-05-17 Lior Yariv , Peter Hedman , Christian Reiser , Dor Verbin , Pratul P. Srinivasan , Richard Szeliski , Jonathan T. Barron , Ben Mildenhall

We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Elias De Smijter , Renaud Detry , Christophe De Vleeschouwer

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require…

图形学 · 计算机科学 2026-04-16 Javier Fabre , Carlos Castillo , Carlos Rodriguez-Pardo , Jorge Lopez-Moreno

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

Differentiable renderers provide a direct mathematical link between an object's 3D representation and images of that object. In this work, we develop an approximate differentiable renderer for a compact, interpretable representation, which…

计算机视觉与模式识别 · 计算机科学 2022-07-22 Leonid Keselman , Martial Hebert

Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the…

计算机视觉与模式识别 · 计算机科学 2025-04-10 Qiqi Hou , Randall Rauwendaal , Zifeng Li , Hoang Le , Farzad Farhadzadeh , Fatih Porikli , Alexei Bourd , Amir Said

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to…

计算机视觉与模式识别 · 计算机科学 2023-11-17 Zian Wang , Tianchang Shen , Merlin Nimier-David , Nicholas Sharp , Jun Gao , Alexander Keller , Sanja Fidler , Thomas Müller , Zan Gojcic

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Xiaobiao Du , Yida Wang , Kun Zhan , Xin Yu

Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian Splatting presents challenges for 3D scene understanding,…

计算机视觉与模式识别 · 计算机科学 2025-09-17 Abdalla Arafa , Didier Stricker

The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in…

计算机视觉与模式识别 · 计算机科学 2024-11-21 Chenhao Zhang , Yongyang Zhou , Lei Zhang

We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which…

图形学 · 计算机科学 2024-01-26 Shun Fang , Xing Feng , Ming Cui

This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…

计算机视觉与模式识别 · 计算机科学 2024-08-16 Chaojie Ji , Yufeng Li , Yiyi Liao

We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1 to 6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and…

计算机视觉与模式识别 · 计算机科学 2023-07-26 Sicong Tang , Guangyuan Wang , Qing Ran , Lingzhi Li , Li Shen , Ping Tan

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

计算机视觉与模式识别 · 计算机科学 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

图形学 · 计算机科学 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner
‹ 上一页 1 2 3 10 下一页 ›