相关论文: Combined assessment of auditory distance perceptio…
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…
The objective of Audio Augmented Reality (AAR) applications are to seamlessly integrate virtual sound sources within a real environment. It is critical for these applications that virtual sources are localised precisely at the intended…
Spatial hearing, the brain's ability to use auditory cues to identify the origin of sounds, is crucial for everyday listening. While simplified paradigms have advanced the understanding of spatial hearing, their lack of ecological validity…
Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…
Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
This manuscript presents initial findings critical for supporting augmented acoustics experiments in custom-made hearing booths, addressing a key challenge in ensuring perceptual validity and experimental rigor in these highly sensitive…
One enduring challenge for controlling high frequency sound in local active noise control (ANC) systems is to obtain the acoustic signal at the specific location to be controlled. In some applications such as in ANC headrest systems, it is…
Several variants of deep neural networks have been successfully employed for building parametric models that project variable-duration spoken word segments onto fixed-size vector representations, or acoustic word embeddings (AWEs). However,…
Subjective room acoustics impressions play an important role for the performance and reception of music in concert venues and auralizations. Therefore, room acoustics since the 20th century dealt with the relationship between objective,…
When listening to a sound source in everyday-life situations, typical movement behavior can lead to a mismatch between the direction of the head and the direction of interest. This could reduce the performance of directional algorithms, as…
Virtual reality labs for hearing research are commonly designed to achieve maximal acoustical accuracy of virtual environments. For a high immersion, 3D video systems are applied, that ideally do not influence the acoustical conditions. In…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
Lossius et. al introduced the distance-based amplitude panning algorithm, or DBAP, to enable flexibility of loudspeaker placement in artistic and scientific contexts. The algorithm allows for arbitrary loudspeaker locations in a 2D plane so…