相关论文: Combined assessment of auditory distance perceptio…
The importance of the information in the direct sound to human perception of spatial sound sources is an ongoing research topic. The classification between direct sound and diffuse or reverberant sound forms the basis of numerous studies in…
Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users…
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…
Sound reflections and late reverberation alter energetic and binaural cues of a target source, thereby affecting it's detection in noise. Two experiments investigated detection of harmonic complex tones, centered around 500 Hz, in noise in…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…
Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker…
Having knowledge on the room acoustic properties, e.g., the location of acoustic reflectors, allows to better reproduce the sound field as intended. Current state-of-the-art methods for room boundary detection using microphone measurements…
This article studies the effects of inter-channel time and level differences in stereophonic reproduction on perceived localization uncertainty, which is defined as how difficult it is for a listener to tell where a sound source is located.…
This paper investigates the impact of head movements on audio-visual speech enhancement (AVSE). Although being a common conversational feature, head movements have been ignored by past and recent studies: they challenge today's…
This article presents an interactive system for stage acoustics experimentation including considerations for hearing one's own and others' instruments. The quality of real-time auralization systems for psychophysical experiments on music…
Despite the rapid advance of automatic speech recognition (ASR) technologies, accurate recognition of cocktail party speech characterised by the interference from overlapping speakers, background noise and room reverberation remains a…
In real life, room effect, also known as room reverberation, and the present background noise degrade the quality of speech. Recently, deep learning-based speech enhancement approaches have shown a lot of promise and surpassed traditional…
Although perceptual (dis)similarity between sensory stimuli seems akin to distance, measuring the Euclidean distance between vector representations of auditory stimuli is a poor estimator of subjective dissimilarity. In hearing, nonlinear…
Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
Audio applications involving environmental sound analysis increasingly use general-purpose audio representations, also known as embeddings, for transfer learning. Recently, Holistic Evaluation of Audio Representations (HEAR) evaluated…
Several audio-visual speech recognition models have been recently proposed which aim to improve the robustness over audio-only models in the presence of noise. However, almost all of them ignore the impact of the Lombard effect, i.e., the…
The task of speech recognition in far-field environments is adversely affected by the reverberant artifacts that elicit as the temporal smearing of the sub-band envelopes. In this paper, we develop a neural model for speech dereverberation…
This paper considers methods for audio display in a CAVE-type virtual reality theater, a 3 m cube with displays covering all six rigid faces. Headphones are possible since the user's headgear continuously measures ear positions, but…