中文
相关论文

相关论文: Effect of Duration and Delay on the Identifiabilit…

200 篇论文

In recent years, social virtual reality (VR), sometimes described as the "metaverse," has become widely available. With its potential comes risks, including risks to privacy. To understand these risks, we study the identifiability of…

密码学与安全 · 计算机科学 2023-03-03 Mark Roman Miller , Eugy Han , Cyan DeVeaux , Eliot Jones , Ryan Chen , Jeremy N. Bailenson

The use of virtual and augmented reality devices is increasing, but these sensor-rich devices pose risks to privacy. The ability to track a user's motion and infer the identity or characteristics of the user poses a privacy risk that has…

密码学与安全 · 计算机科学 2024-07-29 Vivek Nair , Mark Roman Miller , Rui Wang , Brandon Huang , Christian Rack , Marc Erich Latoschik , James F. O'Brien

Reliable and robust user identification and authentication are important and often necessary requirements for many digital services. It becomes paramount in social virtual reality (VR) to ensure trust, specifically in digital encounters…

机器学习 · 计算机科学 2023-10-27 Christian Schell , Andreas Hotho , Marc Erich Latoschik

Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…

With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms may pose. While it…

密码学与安全 · 计算机科学 2023-10-25 Vivek Nair , Wenbo Guo , Justus Mattern , Rui Wang , James F. O'Brien , Louis Rosenberg , Dawn Song

Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy…

人机交互 · 计算机科学 2025-03-07 Samantha Aziz , Oleg Komogortsev

Facial motion capture in mixed reality headsets enables real-time avatar animation, allowing users to convey non-verbal cues during virtual interactions. However, as facial motion data constitutes a behavioral biometric, its use raises…

密码学与安全 · 计算机科学 2025-07-16 Adriano Castro , Simon Hanisch , Matin Fallahi , Thorsten Strufe

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

人机交互 · 计算机科学 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

人机交互 · 计算机科学 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…

密码学与安全 · 计算机科学 2024-04-16 Mohd Sabra , Nisha Vinayaga Sureshkanth , Ari Sharma , Anindya Maiti , Murtuza Jadliwala

Traveling distances in the real world inherently involves time, as moving to a desired location is a continuous process. This temporal component plays a role when estimating the distance covered. However, in virtual environments, this…

人机交互 · 计算机科学 2024-07-01 Matthias Wölwer , Daniel Zielasko

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Various machine learning approaches have proven to be useful for user verification and identification based on motion data in eXtended Reality (XR). However, their real-world application still faces significant challenges concerning…

人机交互 · 计算机科学 2024-10-28 Christian Rack , Konstantin Kobs , Tamara Fernando , Andreas Hotho , Marc Erich Latoschik

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

机器学习 · 计算机科学 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

This paper reports on the state of the art of virtualization technology for both general purpose domains as well as real-time domains. There exits no entirely instantaneous data transmission/transfer. There always exist a delay while…

分布式、并行与集群计算 · 计算机科学 2017-03-27 Carlos Antonio Perea-Gómez

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Machine learning (ML) and deep learning models are extensively used for parameter optimization and regression problems. However, not all inverse problems in ML are ``identifiable,'' indicating that model parameters may not be uniquely…

机器学习 · 计算机科学 2023-07-24 Reza Sameni

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

人机交互 · 计算机科学 2025-04-23 Ryan Najami , Rami Ghannam

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

计算机与社会 · 计算机科学 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are…

人机交互 · 计算机科学 2022-09-23 Pier Paolo Tricomi , Federica Nenna , Luca Pajola , Mauro Conti , Luciano Gamberini
‹ 上一页 1 2 3 10 下一页 ›