中文
相关论文

相关论文: A Text-to-Game Engine for UGC-Based Role-Playing G…

200 篇论文

The domain of automatic video trailer generation is currently undergoing a profound paradigm shift, transitioning from heuristic-based extraction methods to deep generative synthesis. While early methodologies relied heavily on low-level…

计算机视觉与模式识别 · 计算机科学 2026-04-08 Abhishek Dharmaratnakar , Srivaths Ranganathan , Debanshu Das , Anushree Sinha

Automated code generation driven by Large Lan- guage Models (LLMs) has enhanced development efficiency, yet generating complex application-level software code remains challenging. Multi-agent frameworks show potential, but existing methods…

软件工程 · 计算机科学 2025-10-24 Qian Xiong , Bo Yang , Weisong Sun , Yiran Zhang , Tianlin Li , Yang Liu , Zhi Jin

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

The evolution of AI systems toward agentic operation and context-aware retrieval necessitates transforming unstructured text into structured formats like tables, knowledge graphs, and charts. While such conversions enable critical…

计算与语言 · 计算机科学 2025-08-19 Zheye Deng , Chunkit Chan , Tianshi Zheng , Wei Fan , Weiqi Wang , Yangqiu Song

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety of turn-based and…

人工智能 · 计算机科学 2020-09-15 Diego Perez-Liebana , Alexander Dockhorn , Jorge Hurtado Grueso , Dominik Jeurissen

Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five…

人机交互 · 计算机科学 2025-12-10 Alexandru Ternar , Alena Denisova , João M. Cunha , Annakaisa Kultima , Christian Guckelsberger

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…

人工智能 · 计算机科学 2022-08-26 Ahmed Khalifa , Michael Cerny Green , Julian Togelius

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

人工智能 · 计算机科学 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

计算机视觉与模式识别 · 计算机科学 2024-05-16 Chenhan Jiang

This technical report presents the Drama Engine, a novel framework for agentic interaction with large language models designed for narrative purposes. The framework adapts multi-agent system principles to create dynamic, context-aware…

人工智能 · 计算机科学 2024-08-22 Martin Pichlmair , Riddhi Raj , Charlene Putney

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

机器学习 · 计算机科学 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

The evolution of Large Language Models (LLMs) and the software agents built on them (AI agents) marks a turning point in the transition from a human-centric Web to an ``Agentic Web'' driven by AI agents. However, for AI-Generated Content…

人工智能 · 计算机科学 2026-05-12 Shusaku Egami , Masahiro Hamasaki

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

This thesis presents a framework that integrates state-of-the-art generative AI models for real-time creation of three-dimensional (3D) objects in augmented reality (AR) environments. The primary goal is to convert diverse inputs, such as…

图形学 · 计算机科学 2025-02-25 Majid Behravan

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

人工智能 · 计算机科学 2021-08-11 Philip Bontrager , Julian Togelius

Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

计算与语言 · 计算机科学 2025-03-27 Alessandro Maisto

Game roles can be reflections of personas from a parallel world. In this paper, we propose a new style of game-play to bridge self-expression and role-playing: \emph{open role-playing games (ORPGs)}, where players are allowed to craft and…

人工智能 · 计算机科学 2025-03-10 Hongqiu Wu , Zekai Xu , Tianyang Xu , Shize Wei , Yan Wang , Jiale Hong , Weiqi Wu , Hai Zhao

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Autonomous driving promises transformative improvements to transportation, but building systems capable of safely navigating the unstructured complexity of real-world scenarios remains challenging. A critical problem lies in effectively…

计算机视觉与模式识别 · 计算机科学 2023-10-02 Anthony Hu , Lloyd Russell , Hudson Yeo , Zak Murez , George Fedoseev , Alex Kendall , Jamie Shotton , Gianluca Corrado

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

人工智能 · 计算机科学 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang