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We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

人工智能 · 计算机科学 2020-03-10 Jakub Kowalski , Marek Szykuła

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

物理教育 · 物理学 2020-04-14 Margarida Romero

Detecting and fixing compatibility issues is critical for mobile game development. The rapid evolution of mobile operating systems and device fragmentation make it challenging for developers to timely address these issues across diverse…

软件工程 · 计算机科学 2025-04-30 Zihe Song , Yingfeng Chen , Lei Ma , Shangjie Lu , Honglei Lin , Changjie Fan , Wei Yang

Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based…

物理教育 · 物理学 2018-06-22 Jean-Nicolas Proulx , Margarida Romero , Sylvester Arnab

Studies indicate that much of the software created today is not accessible to all users, indicating that developers don't see the need to devote sufficient resources to creating accessible software. Compounding this problem, there is a lack…

软件工程 · 计算机科学 2020-09-10 Weishi Shi , Samuel Malachowsky , Yasmine El-Glaly , Qi Yu , Daniel E. Krutz

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

软件工程 · 计算机科学 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

人机交互 · 计算机科学 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

多智能体系统 · 计算机科学 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map…

机器学习 · 统计学 2022-10-07 Druv Pai , Michael Psenka , Chih-Yuan Chiu , Manxi Wu , Edgar Dobriban , Yi Ma

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Representation learning is increasingly applied to generate representations that generalize well across multiple downstream tasks. Ensuring fairness guarantees in representation learning is crucial to prevent unfairness toward specific…

机器学习 · 计算机科学 2025-10-27 Yuhong Luo , Austin Hoag , Xintong Wang , Philip S. Thomas , Przemyslaw A. Grabowicz

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

软件工程 · 计算机科学 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

In the past decades, the blockchain technology has attracted tremendous attention from both academia and industry. The popularity of blockchain networks was originated from a crypto-currency to serve as a decentralized and tamperproof…

计算机科学与博弈论 · 计算机科学 2019-03-18 Ziyao Liu , Nguyen Cong Luong , Wenbo Wang , Dusit Niyato , Ping Wang , Ying-Chang Liang , Dong In Kim

This paper delves into applying reinforcement learning (RL) in strategy games, particularly those characterized by parity challenges, as seen in specific positions of Go and Chess and a broader range of impartial games. We propose a…

人工智能 · 计算机科学 2024-01-17 Bei Zhou , Soren Riis

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

人机交互 · 计算机科学 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

Diversity in teams can boost creativity, and gender diversity was shown to be a contributor to collective creativity. We show that gender diversity requires inclusion to lead to benefits in creativity by analyzing teams in 4011 video game…

社会与信息网络 · 计算机科学 2022-04-20 Balazs Vedres , Orsolya Vasarhelyi

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang