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This paper explores the design of an expressive visual instrument that embraces the unique movement style of a dancer living with physical disability. Through a collaboration between the dancer and an interaction designer/visual artist, the…

人机交互 · 计算机科学 2024-06-13 Sam Trolland , Melinda Smith , Alon Ilsar , Jon McCormack

Choreography creation is a multimodal endeavor, demanding cognitive abilities to develop creative ideas and technical expertise to convert choreographic ideas into physical dance movements. Previous endeavors have sought to reduce the…

人机交互 · 计算机科学 2024-02-21 Yimeng Liu , Misha Sra

Group dance generation from music requires synchronizing multiple dancers while maintaining spatial coordination, making it highly relevant to applications such as film production, gaming, and animation. Recent group dance generation models…

机器学习 · 计算机科学 2026-03-25 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…

人机交互 · 计算机科学 2022-09-15 Zhongyi Zhou , Anran Xu , Koji Yatani

Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…

人机交互 · 计算机科学 2025-03-06 Madhuka Thisuri De Silva , Jim Smiley , Sarah Goodwin , Leona M Holloway , Matthew Butler

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…

人工智能 · 计算机科学 2025-07-31 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

Videos make exercise instruction widely available, but they rely on visual demonstrations that blind and low vision (BLV) learners cannot see. While audio descriptions (AD) can make videos accessible, describing movements remains…

人机交互 · 计算机科学 2026-03-02 Ujjaini Das , Shreya Kappala , Meng Chen , Mina Huh , Amy Pavel

Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…

声音 · 计算机科学 2025-06-16 Olga Vechtomova , Jeff Bos

Dance generation is crucial and challenging, particularly in domains like dance performance and virtual gaming. In the current body of literature, most methodologies focus on Solo Music2Dance. While there are efforts directed towards Group…

声音 · 计算机科学 2024-12-30 Kaixing Yang , Xulong Tang , Haoyu Wu , Qinliang Xue , Biao Qin , Hongyan Liu , Zhaoxin Fan

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often…

人机交互 · 计算机科学 2024-05-29 Yimeng Liu , Misha Sra

Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…

机器学习 · 计算机科学 2025-03-07 Zixuan Wang , Luis Zerkowski , Ilya Vidrin , Mariel Pettee

Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned…

计算机视觉与模式识别 · 计算机科学 2023-11-07 Nhat Le , Tuong Do , Khoa Do , Hien Nguyen , Erman Tjiputra , Quang D. Tran , Anh Nguyen

Over 100 million retired women in China engage in dance, but their performances are constrained by limited resources and age-related decline. While interactive dance technologies can enhance artistic expression, existing systems are largely…

人机交互 · 计算机科学 2026-03-10 Danlin Zheng , Xiaoying Wei , Chao Liu , Quanyu Zhang , Jingling Zhang , Shihui Guo , Mingming Fan

Generating group dance motion from the music is a challenging task with several industrial applications. Although several methods have been proposed to tackle this problem, most of them prioritize optimizing the fidelity in dancing…

计算机视觉与模式识别 · 计算机科学 2024-08-01 Nhat Le , Khoa Do , Xuan Bui , Tuong Do , Erman Tjiputra , Quang D. Tran , Anh Nguyen

As AI systems increasingly become embedded in interactive and im-mersive artistic environments, artists and technologists are discovering new opportunities to engage with their interpretive and autonomous capacities as creative…

人机交互 · 计算机科学 2026-02-09 Pavlos Panagiotidis , Jocelyn Spence , Nils Jaeger , Paul Tennent

Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities…

Dancers often prototype movements themselves or with each other during improvisation and choreography. How are these interactions altered when physically manipulable technologies are introduced into the creative process? To understand how…

机器人学 · 计算机科学 2025-05-30 Xiaoyu Chang , Fan Zhang , Kexue Fu , Carla Diana , Wendy Ju , Ray LC

As the population of world is increasing, and even more concentrated in urban areas, ensuring public safety is becoming a taunting job for security personnel and crowd managers. Mass events like sports, festivals, concerts, political…

计算机视觉与模式识别 · 计算机科学 2017-09-08 Sultan Daud Khan , Muhammad Saqib , Michael Blumenstein

The simulation of the dynamical behavior of pedestrians and crowds in spatial structures is a consolidated research and application context that still presents challenges for researchers in different fields and disciplines. Despite…

多智能体系统 · 计算机科学 2016-08-18 Giuseppe Vizzari , Stefania Bandini

While generative artificial intelligence (GenAI) is finding increased adoption in workplaces, current tools are primarily designed for individual use. Prior work established the potential for these tools to enhance personal creativity and…

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