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相关论文: Finding pure Nash equilibria in large random games

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Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches…

机器学习 · 计算机科学 2026-05-01 Eason Yu , Tzu Hao Liu , Clément L. Canonne , Yunke Wang , Chang Xu , Nguyen H. Tran , Stefano V. Albrecht

We study the deterministic and randomized query complexity of finding approximate equilibria in bimatrix games. We show that the deterministic query complexity of finding an $\epsilon$-Nash equilibrium when $\epsilon < \frac{1}{2}$ is…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Rahul Savani

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

计算机科学与博弈论 · 计算机科学 2026-02-19 Wojciech Misiak , Marcin Dziubiński

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

计算机科学与博弈论 · 计算机科学 2023-05-22 Max Klimm , Maximilian J. Stahlberg

Nash equilibrium is a key concept in game theory fundamental for elucidating the equilibrium state of strategic interactions, finding applications in diverse fields such as economics, political science, and biology. However, the Nash…

计算机科学与博弈论 · 计算机科学 2024-04-02 Elie Eshoa , Ali R. Zomorrodi

We introduce the notion of regularized Bayesian best response (RBBR) learning dynamic in heterogeneous population games. We obtain such a dynamic via perturbation by an arbitrary lower semicontinuous, strongly convex regularizer in Bayesian…

最优化与控制 · 数学 2023-03-13 Sayan Mukherjee , Souvik Roy

Whilst network coordination games and network anti-coordination games have received a considerable amount of attention in the literature, network games with coexisting coordinating and anti-coordinating players are known to exhibit more…

计算机科学与博弈论 · 计算机科学 2021-10-26 Laura Arditti , Giacomo Como , Fabio Fagnani , Martina Vanelli

This paper studies a class of strongly monotone games involving non-cooperative agents that optimize their own time-varying cost functions. We assume that the agents can observe other agents' historical actions and choose actions that best…

最优化与控制 · 数学 2023-09-04 Zifan Wang , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

Bargaining games, where agents attempt to agree on how to split utility, are an important class of games used to study economic behavior, which motivates a study of online learning algorithms in these games. In this work, we tackle when…

计算机科学与博弈论 · 计算机科学 2025-07-08 Serafina Kamp , Reese Liebman , Benjamin Fish

This paper studies $n$-person simultaneous-move games with linear best response function, where individuals interact within a given network structure. This class of games have been used to model various settings, such as, public goods,…

计算机科学与博弈论 · 计算机科学 2011-06-14 Victor M. Preciado , Jaelynn Oh , Ali Jadbabaie

We study natural improvement dynamics in weighted congestion games with polynomial latencies of maximum degree $d\geq 1$. We focus on two problems regarding the existence and efficiency of approximate pure Nash equilibria, with a reasonable…

计算机科学与博弈论 · 计算机科学 2020-11-09 Ioannis Caragiannis , Angelo Fanelli

In this paper, we investigate under which conditions normal-form games are (guaranteed to be) strategically equivalent. First, we show for N-player games (N >= 3) that (A) it is NP-hard to decide whether a given strategy is a best response…

计算机科学与博弈论 · 计算机科学 2024-06-25 Emanuel Tewolde , Vincent Conitzer

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time…

计算机科学与博弈论 · 计算机科学 2014-01-17 Michael Benisch , George B. Davis , Tuomas Sandholm

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions,…

计算机科学与博弈论 · 计算机科学 2022-04-04 Sixie Yu , Kai Zhou , P. Jeffrey Brantingham , Yevgeniy Vorobeychik

We consider a game-theoretic model of information retrieval with strategic authors. We examine two different utility schemes: authors who aim at maximizing exposure and authors who want to maximize active selection of their content (i.e.…

计算机科学与博弈论 · 计算机科学 2019-02-21 Omer Ben-Porat , Itay Rosenberg , Moshe Tennenholtz

We consider the class of two-person ordinal potential games where each player has the same number of actions $K$. Each game in this class admits at least one pure Nash equilibrium and the best-response dynamics converges to one of these…

计算机科学与博弈论 · 计算机科学 2025-02-12 Andrea Collevecchio , Hlafo Alfie Mimun , Matteo Quattropani , Marco Scarsini

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain…

计算机科学与博弈论 · 计算机科学 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

In this paper we consider the problem of distributed Nash equilibrium (NE) seeking over networks, a setting in which players have limited local information. We start from a continuous-time gradient-play dynamics that converges to an NE…

最优化与控制 · 数学 2024-10-30 Dian Gadjov , Lacra Pavel

A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an $\epsilon$-Nash equilibrium if no player can gain more than $\epsilon$ by…

计算机科学与博弈论 · 计算机科学 2026-01-27 Ali Asadi , Léonard Brice , Krishnendu Chatterjee , K. S. Thejaswini

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

计算机科学与博弈论 · 计算机科学 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis