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Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

计算机科学与博弈论 · 计算机科学 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Communication games are collaborative information processing tasks involving a number of players with limited communication. Such games are useful tools for studying physical theories. A physical theory exhibits preparation contextuality…

量子物理 · 物理学 2017-05-15 Armin Tavakoli

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

综合经济学 · 经济学 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Many prominent lines of research on student's reasoning and conceptual change within learning sciences and physics education research have not attended to the role of learners' affect or emotions in the dynamics of their conceptual…

物理教育 · 物理学 2013-07-05 Ayush Gupta , Brian A. Danielak , Andrew Elby

Academic dishonesty has long been a concern in computing education, and the rapid growth of online learning and generative artificial intelligence (AI) has further complicated how cheating is perceived and addressed. We report on a study…

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

物理与社会 · 物理学 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

计算机与社会 · 计算机科学 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

物理教育 · 物理学 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

人机交互 · 计算机科学 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

In this paper, we investigate the effect of context on usability evaluation. The focus is on how children behave and perform when they are tested in different settings. Two most commonly applied usability evaluation methods: the think-aloud…

人机交互 · 计算机科学 2013-06-19 Mohammadi Akheela Khanum , Munesh C. Trivedi

Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…

人机交互 · 计算机科学 2026-05-25 Cynthia Zastudil , Srishty Muthusekaran , Rayhona Nasimova , Stephen MacNeil

The growing development of robots with artificial emotional expressiveness raises important questions about their persuasive potential in children's behavior. While research highlights the pragmatic value of emotional expressiveness in…

机器人学 · 计算机科学 2025-10-01 Elisabetta Zibetti , Sureya Waheed Palmer , Rebecca Stower , Salvatore M Anzalone

Infants learn actively in their environments, shaping their own learning curricula. They learn about their environments' affordances, that is, how local circumstances determine how their behavior can affect the environment. Here we model…

人工智能 · 计算机科学 2024-05-14 Fedor Scholz , Erik Ayari , Johannes Bertram , Martin V. Butz

Physics education researchers have argued that authentic physics education includes computation as part of a physics student's training, and many parties have made efforts towards this goal. However, most research on this teaching modality…

物理教育 · 物理学 2026-01-16 Sarah McHale , Tor Ole B. Odden , Ken Heller

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

机器学习 · 计算机科学 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu

The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…

人机交互 · 计算机科学 2025-12-25 Gaia Ebli , Bianca Raimondi , Maurizio Gabbrielli

Autism spectrum disorder (ASD) is a developmental disorder that influences the communication and social behavior of a person in a way that those in the spectrum have difficulty in perceiving other people's facial expressions, as well as…

计算机视觉与模式识别 · 计算机科学 2021-06-18 Jicheng Li , Anjana Bhat , Roghayeh Barmaki

This paper proposes a process for a classification model for the facial expressions. The proposed process would aid in specific categorisation of children's emotions from 2 emotions namely 'Happy' and 'Sad'. Since the existing emotion…

计算机视觉与模式识别 · 计算机科学 2024-11-13 Sanchayan Vivekananthan

Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…

计算机科学与博弈论 · 计算机科学 2021-09-14 Burkhard Schipper

With advancements in multimodal communication technologies, remote learning environments such as, distance universities are increasing. Remote learning typically happens asynchronously. As a consequence, unlike face-to-face in-person…

音频与语音处理 · 电气工程与系统科学 2026-04-14 Sargam Vyas , Bogdan Vlasenko , André Mayoraz , Egon Werlen , Per Bergamin , Mathew Magimai. -Doss