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相关论文: Goals as Reward-Producing Programs

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Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative…

Video generation models have recently achieved impressive visual fidelity and temporal coherence. Yet, they continue to struggle with complex, non-rigid motions, especially when synthesizing humans performing dynamic actions such as sports,…

计算机视觉与模式识别 · 计算机科学 2026-01-22 Kumar Ashutosh , XuDong Wang , Xi Yin , Kristen Grauman , Adam Polyak , Ishan Misra , Rohit Girdhar

Despite significant progress in a variety of vision-and-language problems, developing a method capable of asking intelligent, goal-oriented questions about images is proven to be an inscrutable challenge. Towards this end, we propose a Deep…

计算机视觉与模式识别 · 计算机科学 2017-11-22 Junjie Zhang , Qi Wu , Chunhua Shen , Jian Zhang , Jianfeng Lu , Anton van den Hengel

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

人工智能 · 计算机科学 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task…

信息检索 · 计算机科学 2018-08-31 Johannes Kunkel , Benedikt Loepp , Jürgen Ziegler

Existing approaches to reward inference from behavior typically assume that humans provide demonstrations according to specific models of behavior. However, humans often indicate their goals through a wide range of behaviors, from actions…

机器学习 · 计算机科学 2025-02-26 Will Schwarzer , Jordan Schneider , Philip S. Thomas , Scott Niekum

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Automated testing tools typically create test cases that are different from what human testers create. This often makes the tools less effective, the created tests harder to understand, and thus results in tools providing less support to…

软件工程 · 计算机科学 2021-03-09 Eduard Enoiu , Robert Feldt

People are often confronted with problems whose complexity exceeds their cognitive capacities. To deal with this complexity, individuals and managers can break complex problems down into a series of subgoals. Which subgoals are most…

人工智能 · 计算机科学 2023-02-07 Nishad Singhi , Florian Mohnert , Ben Prystawski , Falk Lieder

Neural models for response generation produce responses that are semantically plausible but not necessarily factually consistent with facts describing the speaker's persona. These models are trained with fully supervised learning where the…

计算与语言 · 计算机科学 2021-02-16 Mohsen Mesgar , Edwin Simpson , Iryna Gurevych

This paper examines the phenomenon of daydreaming: spontaneously recalling or imagining personal or vicarious experiences in the past or future. The following important roles of daydreaming in human cognition are postulated: plan…

人工智能 · 计算机科学 2007-05-23 Erik T. Mueller , Michael G. Dyer

In reinforcement learning, we often define goals by specifying rewards within desirable states. One problem with this approach is that we typically need to redefine the rewards each time the goal changes, which often requires some…

人工智能 · 计算机科学 2017-07-26 Ashley D. Edwards , Srijan Sood , Charles L. Isbell

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…

机器人学 · 计算机科学 2023-03-08 Minttu Alakuijala , Gabriel Dulac-Arnold , Julien Mairal , Jean Ponce , Cordelia Schmid

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

We present a novel, alternative framework for learning generative models with goal-conditioned reinforcement learning. We define two agents, a goal conditioned agent (GC-agent) and a supervised agent (S-agent). Given a user-input initial…

机器学习 · 计算机科学 2023-03-28 Mariana Vargas Vieyra , Pierre Ménard

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

人工智能 · 计算机科学 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

There is a clear desire to model and comprehend human behavior. Trends in research covering this topic show a clear assumption that many view human reasoning as the presupposed standard in artificial reasoning. As such, topics such as game…

人工智能 · 计算机科学 2022-05-16 Andrew Fuchs , Andrea Passarella , Marco Conti

For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills…

机器学习 · 计算机科学 2018-12-05 Ashvin Nair , Vitchyr Pong , Murtaza Dalal , Shikhar Bahl , Steven Lin , Sergey Levine

The achievement of common goals through voluntary efforts of members of a group can be challenged by the high temptation of individual defection. Here, two-person one-goal assurance games are generalized to N-person, M-goal achievement…

计算机科学与博弈论 · 计算机科学 2015-03-20 Eckart Bindewald