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相关论文: Goals as Reward-Producing Programs

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The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for…

计算机视觉与模式识别 · 计算机科学 2020-10-07 Connor Daly , Yuzuko Nakamura , Tobias Ritschel

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

People acquire concepts through rich physical and social experiences and use them to understand and navigate the world. In contrast, large language models (LLMs), trained solely through next-token prediction on text, exhibit strikingly…

计算与语言 · 计算机科学 2025-11-11 Ningyu Xu , Qi Zhang , Chao Du , Qiang Luo , Xipeng Qiu , Xuanjing Huang , Menghan Zhang

Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably…

人工智能 · 计算机科学 2025-12-10 Leonidas A. A. Doumas , Guillermo Puebla , Andrea E. Martin

Based on life-long observations of physical, chemical, and biologic phenomena in the natural world, humans can often easily picture in their minds what an object will look like in the future. But, what about computers? In this paper, we…

计算机视觉与模式识别 · 计算机科学 2016-08-30 Yipin Zhou , Tamara L. Berg

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

Automatic assessment of code, in particular to support education, is an important feature included in several Learning Management Systems (LMS), at least to some extent. Several kinds of assessments can be designed, such as exercises asking…

软件工程 · 计算机科学 2019-11-28 Sébastien Combéfis , Guillaume de Moffarts

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

计算与语言 · 计算机科学 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Reward models (RMs), which are central to existing post-training methods, aim to align LLM outputs with human values by providing feedback signals during fine-tuning. However, existing RMs struggle to capture nuanced, user-specific…

机器学习 · 计算机科学 2025-08-21 Mengdi Li , Guanqiao Chen , Xufeng Zhao , Haochen Wen , Shu Yang , Di Wang

The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning…

Reward functions, learned or manually specified, are rarely perfect. Instead of accurately expressing human goals, these reward functions are often distorted by human beliefs about how best to achieve those goals. Specifically, these reward…

机器学习 · 计算机科学 2025-07-16 Henrik Marklund , Alex Infanger , Benjamin Van Roy

Human behavior is often assumed to be hierarchically structured, made up of abstract actions that can be decomposed into concrete actions. However, behavior is typically measured as a sequence of actions, which makes it difficult to infer…

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…

人工智能 · 计算机科学 2021-08-05 Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Ranking and scoring are ubiquitous. We consider the setting in which an institution, called a ranker, evaluates a set of individuals based on demographic, behavioral or other characteristics. The final output is a ranking that represents…

数据库 · 计算机科学 2016-10-28 Ke Yang , Julia Stoyanovich

Significant progress in reward modeling over recent years has been driven by a paradigm shift from task-specific designs towards generalist reward models. Despite this trend, developing effective reward models remains a fundamental…

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition…

人工智能 · 计算机科学 2020-08-25 Zeyu Zheng , Junhyuk Oh , Matteo Hessel , Zhongwen Xu , Manuel Kroiss , Hado van Hasselt , David Silver , Satinder Singh

Predictive modeling uncovers knowledge and insights regarding a hypothesized data generating mechanism (DGM). Results from different studies on a complex DGM, derived from different data sets, and using complicated models and algorithms,…

统计方法学 · 统计学 2022-11-21 Anna L. Smith , Tian Zheng , Andrew Gelman

While reinforcement learning algorithms provide automated acquisition of optimal policies, practical application of such methods requires a number of design decisions, such as manually designing reward functions that not only define the…

机器学习 · 计算机科学 2022-12-29 Tim G. J. Rudner , Vitchyr H. Pong , Rowan McAllister , Yarin Gal , Sergey Levine

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

机器人学 · 计算机科学 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

社会与信息网络 · 计算机科学 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby
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