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Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

图像与视频处理 · 电气工程与系统科学 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Continuous affect prediction in the wild is a very interesting problem and is challenging as continuous prediction involves heavy computation. This paper presents the methodologies and techniques used in our contribution to predict…

音频与语音处理 · 电气工程与系统科学 2020-03-02 Sowmya Rasipuram , Junaid Hamid Bhat , Anutosh Maitra

Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

人机交互 · 计算机科学 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

人机交互 · 计算机科学 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…

人机交互 · 计算机科学 2020-06-02 Zhu Wang , Anat Lubetzky , Charles Hendee , Marta Gospodarek , Ken Perlin

With the advent of sophisticated machine learning (ML) techniques and the promising results they yield, especially in medical applications, where they have been investigated for different tasks to enhance the decision-making process. Since…

Accurate emotion recognition is pivotal for nuanced and engaging human-computer interactions, yet remains difficult to achieve, especially in dynamic, conversation-like settings. In this study, we showcase how integrating eye-tracking data,…

人机交互 · 计算机科学 2025-11-03 Meisam Jamshidi Seikavandi , Jostein Fimland , Maria Barrett , Paolo Burelli

This study investigates the use of movement sensor data from a smart watch to infer an individual's emotional state. We present our findings on a user study with 50 participants. The experimental design is a mixed-design study;…

人机交互 · 计算机科学 2020-11-09 Juan C. Quiroz , Elena Geangu , Min Hooi Yong

Telling stories is an integral part of human communication which can evoke emotions and influence the affective states of the audience. Automatically modeling emotional trajectories in stories has thus attracted considerable scholarly…

计算与语言 · 计算机科学 2024-06-05 Lukas Christ , Shahin Amiriparian , Manuel Milling , Ilhan Aslan , Björn W. Schuller

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

信号处理 · 电气工程与系统科学 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

As artificial intelligence (AI) systems become increasingly embedded in everyday life, the ability of interactive agents to express empathy has become critical for effective human-AI interaction, particularly in emotionally sensitive…

人机交互 · 计算机科学 2025-12-24 Sung Park , Daeho Yoon , Jungmin Lee

Augmented reality (AR) overlays digital content onto the reality. In AR system, correct and precise estimations of user's visual fixations and head movements can enhance the quality of experience by allocating more computation resources on…

图像与视频处理 · 电气工程与系统科学 2020-07-21 Yucheng Zhu , Xiongkuo Min , DanDan Zhu , Ke Gu , Jiantao Zhou , Guangtao Zhai , Xiaokang Yang , Wenjun Zhang

Virtual Reality Video Quality Assessment (VR-VQA) aims to evaluate the perceptual quality of 360-degree videos, which is crucial for ensuring a distortion-free user experience. Traditional VR-VQA methods trained on static datasets with…

计算机视觉与模式识别 · 计算机科学 2025-02-28 Kanglei Zhou , Zikai Hao , Liyuan Wang , Xiaohui Liang

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…

人机交互 · 计算机科学 2026-04-01 Kiran Chhatre , Renan Guarese , Andrii Matviienko , Christopher Peters

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

人机交互 · 计算机科学 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

Mid-air haptic interfaces employ focused ultrasound waves to generate touchless haptic sensations on the skin. Prior studies have demonstrated the potential positive impact of mid-air haptic feedback on virtual experiences, enhancing…

人机交互 · 计算机科学 2025-06-27 Naga Sai Surya Vamsy Malladi , Viktorija Paneva , Jörg Müller

This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…

信号处理 · 电气工程与系统科学 2020-06-23 Neil Vaughan , Bogdan Gabrys

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

人机交互 · 计算机科学 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

While automatic performance metrics are crucial for machine learning of artificial human-like behaviour, the gold standard for evaluation remains human judgement. The subjective evaluation of artificial human-like behaviour in embodied…

人机交互 · 计算机科学 2021-08-16 Pieter Wolfert , Jeffrey M. Girard , Taras Kucherenko , Tony Belpaeme